ModernUO/Projects/UOContent.Tests/Tests/Multis/Boats/Packets.cs

137 lines
4.2 KiB
C#

using System.Collections.Generic;
using System.IO;
using Server;
using Server.Items;
using Server.Multis;
using Server.Network;
namespace UOContent.Tests
{
public sealed class MoveBoatHS : Packet
{
public MoveBoatHS(
Mobile beholder, BaseBoat boat, Direction d,
int speed, List<IEntity> ents, int xOffset,
int yOffset
) : base(0xF6)
{
EnsureCapacity(3 + 15 + ents.Count * 10);
Stream.Write(boat.Serial);
Stream.Write((byte)speed);
Stream.Write((byte)d);
Stream.Write((byte)boat.Facing);
Stream.Write((short)(boat.X + xOffset));
Stream.Write((short)(boat.Y + yOffset));
Stream.Write((short)boat.Z);
Stream.Write((short)0); // count placeholder
var count = 0;
foreach (var ent in ents)
{
if (!beholder.CanSee(ent))
{
continue;
}
Stream.Write(ent.Serial);
Stream.Write((short)(ent.X + xOffset));
Stream.Write((short)(ent.Y + yOffset));
Stream.Write((short)ent.Z);
++count;
}
Stream.Seek(16, SeekOrigin.Begin);
Stream.Write((short)count);
}
}
public sealed class DisplayBoatHS : Packet
{
public DisplayBoatHS(Mobile beholder, BaseBoat boat) : base(0xF7)
{
var ents = boat.GetMovingEntities(true);
EnsureCapacity(3 + 2 + 5 * 26);
Stream.Write((short)0); // count placeholder
var count = 0;
foreach (var ent in ents)
{
if (!beholder.CanSee(ent))
{
continue;
}
// Embedded WorldItemHS packets
Stream.Write((byte)0xF3);
Stream.Write((short)0x1);
if (ent is BaseMulti bm)
{
Stream.Write((byte)0x02);
Stream.Write(bm.Serial);
// TODO: Mask no longer needed, merge with Item case?
Stream.Write((ushort)(bm.ItemID & 0x3FFF));
Stream.Write((byte)0);
Stream.Write((short)bm.Amount);
Stream.Write((short)bm.Amount);
Stream.Write((short)(bm.X & 0x7FFF));
Stream.Write((short)(bm.Y & 0x3FFF));
Stream.Write((sbyte)bm.Z);
Stream.Write((byte)bm.Light);
Stream.Write((short)bm.Hue);
Stream.Write((byte)bm.GetPacketFlags());
}
else if (ent is Mobile m)
{
Stream.Write((byte)0x01);
Stream.Write(m.Serial);
Stream.Write((short)m.Body);
Stream.Write((byte)0);
Stream.Write((short)1);
Stream.Write((short)1);
Stream.Write((short)(m.X & 0x7FFF));
Stream.Write((short)(m.Y & 0x3FFF));
Stream.Write((sbyte)m.Z);
Stream.Write((byte)m.Direction);
Stream.Write((short)m.Hue);
Stream.Write((byte)m.GetPacketFlags(true));
}
else if (ent is Item item)
{
Stream.Write((byte)0x00);
Stream.Write(item.Serial);
Stream.Write((ushort)(item.ItemID & 0xFFFF));
Stream.Write((byte)0);
Stream.Write((short)item.Amount);
Stream.Write((short)item.Amount);
Stream.Write((short)(item.X & 0x7FFF));
Stream.Write((short)(item.Y & 0x3FFF));
Stream.Write((sbyte)item.Z);
Stream.Write((byte)item.Light);
Stream.Write((short)item.Hue);
Stream.Write((byte)item.GetPacketFlags());
}
Stream.Write((short)0x00);
++count;
}
Stream.Seek(3, SeekOrigin.Begin);
Stream.Write((short)count);
}
}
}