ModernUO/Projects/UOContent/Engines/CannedEvil/ChampionSkullBrazier.cs
2021-05-09 00:20:43 -07:00

209 lines
6.4 KiB
C#
Executable file

/*************************************************************************
* ModernUO *
* Copyright 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ChampionSkullBrazier.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Engines.CannedEvil
{
public class ChampionSkullBrazier : AddonComponent
{
private ChampionSkullType m_Type;
private Item m_Skull;
[CommandProperty(AccessLevel.GameMaster)]
public ChampionSkullPlatform Platform { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public ChampionSkullType Type
{
get => m_Type;
set
{
m_Type = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Item Skull
{
get => m_Skull;
set
{
m_Skull = value;
Platform?.Validate();
}
}
public override int LabelNumber => 1049489 + (int)m_Type;
public ChampionSkullBrazier(ChampionSkullPlatform platform, ChampionSkullType type) : base(0x19BB)
{
Hue = 0x455;
Light = LightType.Circle300;
Platform = platform;
m_Type = type;
}
public ChampionSkullBrazier(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
Platform?.Validate();
BeginSacrifice(from);
}
public void BeginSacrifice(Mobile from)
{
if (Deleted)
{
return;
}
if (m_Skull is { Deleted: true })
{
Skull = null;
}
if (from.Map != Map || !from.InRange(GetWorldLocation(), 3))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
else if (!Harrower.CanSpawn)
{
from.SendMessage("The harrower has already been spawned.");
}
else if (m_Skull == null)
{
from.SendLocalizedMessage(1049485); // What would you like to sacrifice?
from.Target = new SacrificeTarget(this);
}
else
{
SendLocalizedMessageTo(from, 1049487); // I already have my champions awakening skull!
}
}
public void EndSacrifice(Mobile from, ChampionSkull skull)
{
if (Deleted)
{
return;
}
if (m_Skull is { Deleted: true })
{
Skull = null;
}
if (from.Map != Map || !from.InRange(GetWorldLocation(), 3))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
else if (!Harrower.CanSpawn)
{
from.SendMessage("The harrower has already been spawned.");
}
else if (skull == null)
{
SendLocalizedMessageTo(from, 1049488); // That is not my champions awakening skull!
}
else if (m_Skull != null)
{
SendLocalizedMessageTo(from, 1049487); // I already have my champions awakening skull!
}
else if (!skull.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1049486); // You can only sacrifice items that are in your backpack!
}
else
{
if (skull.Type == Type)
{
skull.Movable = false;
skull.MoveToWorld(GetWorldTop(), Map);
Skull = skull;
}
else
{
SendLocalizedMessageTo(from, 1049488); // That is not my champions awakening skull!
}
}
}
private class SacrificeTarget : Target
{
private readonly ChampionSkullBrazier m_Brazier;
public SacrificeTarget(ChampionSkullBrazier brazier) : base(12, false, TargetFlags.None) =>
m_Brazier = brazier;
protected override void OnTarget(Mobile from, object targeted) =>
m_Brazier.EndSacrifice(from, targeted as ChampionSkull);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)m_Type);
writer.Write(Platform);
writer.Write(m_Skull);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Type = (ChampionSkullType)reader.ReadInt();
Platform = reader.ReadEntity<ChampionSkullPlatform>();
m_Skull = reader.ReadEntity<Item>();
if (Platform == null)
{
Delete();
}
break;
}
}
if (Hue == 0x497)
{
Hue = 0x455;
}
if (Light != LightType.Circle300)
{
Light = LightType.Circle300;
}
}
}
}