ModernUO/Projects/UOContent/Engines/CannedEvil/ChampionSkullPlatform.cs
2021-05-09 00:20:43 -07:00

139 lines
5.4 KiB
C#
Executable file

/*************************************************************************
* ModernUO *
* Copyright 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ChampionSkullPlatform.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.CannedEvil
{
public class ChampionSkullPlatform : BaseAddon
{
private ChampionSkullBrazier m_Power, m_Enlightenment, m_Venom, m_Pain, m_Greed, m_Death;
[Constructible]
public ChampionSkullPlatform()
{
AddComponent(new AddonComponent(0x71A), -1, -1, -1);
AddComponent(new AddonComponent(0x709), 0, -1, -1);
AddComponent(new AddonComponent(0x709), 1, -1, -1);
AddComponent(new AddonComponent(0x709), -1, 0, -1);
AddComponent(new AddonComponent(0x709), 0, 0, -1);
AddComponent(new AddonComponent(0x709), 1, 0, -1);
AddComponent(new AddonComponent(0x709), -1, 1, -1);
AddComponent(new AddonComponent(0x709), 0, 1, -1);
AddComponent(new AddonComponent(0x71B), 1, 1, -1);
AddComponent(new AddonComponent(0x50F), 0, -1, 4);
AddComponent(m_Power = new ChampionSkullBrazier(this, ChampionSkullType.Power), 0, -1, 5);
AddComponent(new AddonComponent(0x50F), 1, -1, 4);
AddComponent(m_Enlightenment = new ChampionSkullBrazier(this, ChampionSkullType.Enlightenment), 1, -1, 5);
AddComponent(new AddonComponent(0x50F), -1, 0, 4);
AddComponent(m_Venom = new ChampionSkullBrazier(this, ChampionSkullType.Venom), -1, 0, 5);
AddComponent(new AddonComponent(0x50F), 1, 0, 4);
AddComponent(m_Pain = new ChampionSkullBrazier(this, ChampionSkullType.Pain), 1, 0, 5);
AddComponent(new AddonComponent(0x50F), -1, 1, 4);
AddComponent(m_Greed = new ChampionSkullBrazier(this, ChampionSkullType.Greed), -1, 1, 5);
AddComponent(new AddonComponent(0x50F), 0, 1, 4);
AddComponent(m_Death = new ChampionSkullBrazier(this, ChampionSkullType.Death), 0, 1, 5);
AddonComponent comp = new LocalizedAddonComponent(0x20D2, 1049495) { Hue = 0x482 };
AddComponent(comp, 0, 0, 5);
comp = new LocalizedAddonComponent(0x0BCF, 1049496) { Hue = 0x482 };
AddComponent(comp, 0, 2, -7);
comp = new LocalizedAddonComponent(0x0BD0, 1049497) { Hue = 0x482 };
AddComponent(comp, 2, 0, -7);
}
public void Validate()
{
if (Validate(m_Power) && Validate(m_Enlightenment) && Validate(m_Venom) && Validate(m_Pain) &&
Validate(m_Greed) && Validate(m_Death))
{
Mobile harrower = Harrower.Spawn(new Point3D(X, Y, Z + 6), Map);
if (harrower == null)
{
return;
}
Clear(m_Power);
Clear(m_Enlightenment);
Clear(m_Venom);
Clear(m_Pain);
Clear(m_Greed);
Clear(m_Death);
}
}
public void Clear(ChampionSkullBrazier brazier)
{
if (brazier != null)
{
Effects.SendBoltEffect(brazier);
brazier.Skull?.Delete();
}
}
public bool Validate(ChampionSkullBrazier brazier) => brazier is { Skull: { Deleted: false } };
public ChampionSkullPlatform(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Power);
writer.Write(m_Enlightenment);
writer.Write(m_Venom);
writer.Write(m_Pain);
writer.Write(m_Greed);
writer.Write(m_Death);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Power = reader.ReadEntity<ChampionSkullBrazier>();
m_Enlightenment = reader.ReadEntity<ChampionSkullBrazier>();
m_Venom = reader.ReadEntity<ChampionSkullBrazier>();
m_Pain = reader.ReadEntity<ChampionSkullBrazier>();
m_Greed = reader.ReadEntity<ChampionSkullBrazier>();
m_Death = reader.ReadEntity<ChampionSkullBrazier>();
break;
}
}
}
}
}