ModernUO/Projects/UOContent/Engines/CannedEvil/DungeonChampionSpawn.cs
2021-07-19 20:49:59 -07:00

54 lines
2 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: DungeonChampionSpawn.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Engines.CannedEvil
{
public class DungeonChampionSpawn : ChampionSpawn
{
[Constructible]
public DungeonChampionSpawn()
{
CannedEvilTimer.AddSpawn(this);
}
public DungeonChampionSpawn(Serial serial) : base(serial)
{
CannedEvilTimer.AddSpawn(this);
}
public override bool ProximitySpawn => true;
public override bool AlwaysActive => false;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); //version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
CannedEvilTimer.RemoveSpawn(this);
}
}
}