ModernUO/Projects/UOContent/Engines/ConPVP/Participant.cs
2020-09-13 21:49:46 -07:00

285 lines
6.8 KiB
C#

using System;
using System.Text;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.ConPVP
{
public class Participant
{
public Participant(DuelContext context, int count)
{
Context = context;
// m_Stakes = new StakesContainer( context, this );
Resize(count);
}
public int Count => Players.Length;
public DuelPlayer[] Players { get; private set; }
public DuelContext Context { get; }
public TourneyParticipant TourneyPart { get; set; }
public int FilledSlots
{
get
{
var count = 0;
for (var i = 0; i < Players.Length; ++i)
{
if (Players[i] != null)
{
++count;
}
}
return count;
}
}
public bool HasOpenSlot
{
get
{
for (var i = 0; i < Players.Length; ++i)
{
if (Players[i] == null)
{
return true;
}
}
return false;
}
}
public bool Eliminated
{
get
{
for (var i = 0; i < Players.Length; ++i)
{
if (Players[i]?.Eliminated == false)
{
return false;
}
}
return true;
}
}
public string NameList
{
get
{
var sb = new StringBuilder();
for (var i = 0; i < Players.Length; ++i)
{
if (Players[i] == null)
{
continue;
}
var mob = Players[i].Mobile;
if (sb.Length > 0)
{
sb.Append(", ");
}
sb.Append(mob.Name);
}
return sb.Length == 0 ? "Empty" : sb.ToString();
}
}
public DuelPlayer Find(Mobile mob)
{
if (mob is PlayerMobile pm)
{
if (pm.DuelContext == Context && pm.DuelPlayer.Participant == this)
{
return pm.DuelPlayer;
}
return null;
}
for (var i = 0; i < Players.Length; ++i)
{
if (Players[i]?.Mobile == mob)
{
return Players[i];
}
}
return null;
}
public bool Contains(Mobile mob) => Find(mob) != null;
public void Broadcast(int hue, string message, string nonLocalOverhead, string localOverhead)
{
for (var i = 0; i < Players.Length; ++i)
{
if (Players[i] != null)
{
if (message != null)
{
Players[i].Mobile.SendMessage(hue, message);
}
if (nonLocalOverhead != null)
{
Players[i]
.Mobile.NonlocalOverheadMessage(
MessageType.Regular,
hue,
false,
string.Format(
nonLocalOverhead,
Players[i].Mobile.Name,
Players[i].Mobile.Female ? "her" : "his"
)
);
}
if (localOverhead != null)
{
Players[i].Mobile.LocalOverheadMessage(MessageType.Regular, hue, false, localOverhead);
}
}
}
}
public void Nullify(DuelPlayer player)
{
if (player == null)
{
return;
}
var index = Array.IndexOf(Players, player);
if (index == -1)
{
return;
}
Players[index] = null;
}
public void Remove(DuelPlayer player)
{
if (player == null)
{
return;
}
var index = Array.IndexOf(Players, player);
if (index == -1)
{
return;
}
var old = Players;
Players = new DuelPlayer[old.Length - 1];
for (var i = 0; i < index; ++i)
{
Players[i] = old[i];
}
for (var i = index + 1; i < old.Length; ++i)
{
Players[i - 1] = old[i];
}
}
public void Remove(Mobile player)
{
Remove(Find(player));
}
public void Add(Mobile player)
{
if (Contains(player))
{
return;
}
for (var i = 0; i < Players.Length; ++i)
{
if (Players[i] == null)
{
Players[i] = new DuelPlayer(player, this);
return;
}
}
Resize(Players.Length + 1);
Players[^1] = new DuelPlayer(player, this);
}
public void Resize(int count)
{
var old = Players;
Players = new DuelPlayer[count];
if (old != null)
{
var ct = 0;
for (var i = 0; i < old.Length; ++i)
{
if (old[i] != null && ct < count)
{
Players[ct++] = old[i];
}
}
}
}
}
public class DuelPlayer
{
private bool m_Eliminated;
public DuelPlayer(Mobile mob, Participant p)
{
Mobile = mob;
Participant = p;
if (mob is PlayerMobile mobile)
{
mobile.DuelPlayer = this;
}
}
public Mobile Mobile { get; }
public bool Ready { get; set; }
public bool Eliminated
{
get => m_Eliminated;
set
{
m_Eliminated = value;
if (Participant.Context.m_Tournament != null && m_Eliminated)
{
Participant.Context.m_Tournament.OnEliminated(this);
Mobile.SendEverything();
}
}
}
public Participant Participant { get; set; }
}
}