- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
197 lines
7.4 KiB
C#
197 lines
7.4 KiB
C#
using System.Collections.Generic;
|
|
using Server.Factions;
|
|
using Server.Mobiles;
|
|
using Server.Network;
|
|
|
|
namespace Server.Engines.ConPVP
|
|
{
|
|
public class TournamentSignupItem : Item
|
|
{
|
|
[Constructible]
|
|
public TournamentSignupItem() : base(4029) => Movable = false;
|
|
|
|
public TournamentSignupItem(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TournamentController Tournament { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Mobile Registrar { get; set; }
|
|
|
|
public override string DefaultName => "tournament signup book";
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (!from.InRange(GetWorldLocation(), 2))
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that
|
|
}
|
|
else
|
|
{
|
|
var tourney = Tournament?.Tournament;
|
|
|
|
if (tourney == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Registrar != null)
|
|
{
|
|
Registrar.Direction = Registrar.GetDirectionTo(this);
|
|
}
|
|
|
|
switch (tourney.Stage)
|
|
{
|
|
case TournamentStage.Fighting:
|
|
{
|
|
if (Registrar != null)
|
|
{
|
|
if (tourney.HasParticipant(from))
|
|
{
|
|
Registrar.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x35,
|
|
false,
|
|
"Excuse me? You are already signed up.",
|
|
from.NetState
|
|
);
|
|
}
|
|
else
|
|
{
|
|
Registrar.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"The tournament has already begun. You are too late to signup now.",
|
|
from.NetState
|
|
);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case TournamentStage.Inactive:
|
|
{
|
|
Registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x35,
|
|
false,
|
|
"The tournament is closed.",
|
|
from.NetState
|
|
);
|
|
|
|
break;
|
|
}
|
|
case TournamentStage.Signup:
|
|
{
|
|
var ladder = Ladder.Instance;
|
|
var entry = ladder?.Find(from);
|
|
|
|
if (entry != null && Ladder.GetLevel(entry.Experience) < tourney.LevelRequirement)
|
|
{
|
|
Registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x35,
|
|
false,
|
|
"You have not yet proven yourself a worthy dueler.",
|
|
from.NetState
|
|
);
|
|
|
|
break;
|
|
}
|
|
|
|
if (tourney.IsFactionRestricted && Faction.Find(from) == null)
|
|
{
|
|
Registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x35,
|
|
false,
|
|
"Only those who have declared their faction allegiance may participate.",
|
|
from.NetState
|
|
);
|
|
|
|
break;
|
|
}
|
|
|
|
if (from.HasGump<AcceptTeamGump>())
|
|
{
|
|
Registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"You must first respond to the offer I've given you.",
|
|
from.NetState
|
|
);
|
|
}
|
|
else if (from.HasGump<AcceptDuelGump>())
|
|
{
|
|
Registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"You must first cancel your duel offer.",
|
|
from.NetState
|
|
);
|
|
}
|
|
else if (from is PlayerMobile mobile && mobile.DuelContext != null)
|
|
{
|
|
Registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x22,
|
|
false,
|
|
"You are already participating in a duel.",
|
|
mobile.NetState
|
|
);
|
|
}
|
|
else if (!tourney.HasParticipant(from))
|
|
{
|
|
from.CloseGump<ConfirmSignupGump>();
|
|
from.SendGump(new ConfirmSignupGump(from, Registrar, tourney, new List<Mobile> { from }));
|
|
}
|
|
else
|
|
{
|
|
Registrar?.PrivateOverheadMessage(
|
|
MessageType.Regular,
|
|
0x35,
|
|
false,
|
|
"You have already entered this tournament.",
|
|
from.NetState
|
|
);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
|
|
writer.Write(Tournament);
|
|
writer.Write(Registrar);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 0:
|
|
{
|
|
Tournament = reader.ReadEntity<TournamentController>();
|
|
Registrar = reader.ReadEntity<Mobile>();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|