ModernUO/Projects/UOContent/Engines/ConPVP/TournamentSignupItem.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

197 lines
7.4 KiB
C#

using System.Collections.Generic;
using Server.Factions;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.ConPVP
{
public class TournamentSignupItem : Item
{
[Constructible]
public TournamentSignupItem() : base(4029) => Movable = false;
public TournamentSignupItem(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TournamentController Tournament { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Registrar { get; set; }
public override string DefaultName => "tournament signup book";
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that
}
else
{
var tourney = Tournament?.Tournament;
if (tourney == null)
{
return;
}
if (Registrar != null)
{
Registrar.Direction = Registrar.GetDirectionTo(this);
}
switch (tourney.Stage)
{
case TournamentStage.Fighting:
{
if (Registrar != null)
{
if (tourney.HasParticipant(from))
{
Registrar.PrivateOverheadMessage(
MessageType.Regular,
0x35,
false,
"Excuse me? You are already signed up.",
from.NetState
);
}
else
{
Registrar.PrivateOverheadMessage(
MessageType.Regular,
0x22,
false,
"The tournament has already begun. You are too late to signup now.",
from.NetState
);
}
}
break;
}
case TournamentStage.Inactive:
{
Registrar?.PrivateOverheadMessage(
MessageType.Regular,
0x35,
false,
"The tournament is closed.",
from.NetState
);
break;
}
case TournamentStage.Signup:
{
var ladder = Ladder.Instance;
var entry = ladder?.Find(from);
if (entry != null && Ladder.GetLevel(entry.Experience) < tourney.LevelRequirement)
{
Registrar?.PrivateOverheadMessage(
MessageType.Regular,
0x35,
false,
"You have not yet proven yourself a worthy dueler.",
from.NetState
);
break;
}
if (tourney.IsFactionRestricted && Faction.Find(from) == null)
{
Registrar?.PrivateOverheadMessage(
MessageType.Regular,
0x35,
false,
"Only those who have declared their faction allegiance may participate.",
from.NetState
);
break;
}
if (from.HasGump<AcceptTeamGump>())
{
Registrar?.PrivateOverheadMessage(
MessageType.Regular,
0x22,
false,
"You must first respond to the offer I've given you.",
from.NetState
);
}
else if (from.HasGump<AcceptDuelGump>())
{
Registrar?.PrivateOverheadMessage(
MessageType.Regular,
0x22,
false,
"You must first cancel your duel offer.",
from.NetState
);
}
else if (from is PlayerMobile mobile && mobile.DuelContext != null)
{
Registrar?.PrivateOverheadMessage(
MessageType.Regular,
0x22,
false,
"You are already participating in a duel.",
mobile.NetState
);
}
else if (!tourney.HasParticipant(from))
{
from.CloseGump<ConfirmSignupGump>();
from.SendGump(new ConfirmSignupGump(from, Registrar, tourney, new List<Mobile> { from }));
}
else
{
Registrar?.PrivateOverheadMessage(
MessageType.Regular,
0x35,
false,
"You have already entered this tournament.",
from.NetState
);
}
break;
}
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(Tournament);
writer.Write(Registrar);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Tournament = reader.ReadEntity<TournamentController>();
Registrar = reader.ReadEntity<Mobile>();
break;
}
}
}
}
}