- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261
296 lines
8.5 KiB
C#
296 lines
8.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Engines.MLQuests.Gumps;
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using Server.Engines.MLQuests.Objectives;
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using Server.Engines.MLQuests.Rewards;
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using Server.Engines.Spawners;
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using Server.Mobiles;
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namespace Server.Engines.MLQuests
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{
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public enum ObjectiveType
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{
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All,
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Any
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}
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public class MLQuest
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{
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public static readonly TextDefinition
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CompletionNoticeDefault =
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new(1072273); // You've completed a quest! Don't forget to collect your reward.
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public static readonly TextDefinition CompletionNoticeShort = new(1046258); // Your quest is complete.
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public static readonly TextDefinition
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CompletionNoticeShortReturn = new(1073775); // Your quest is complete. Return for your reward.
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public static readonly TextDefinition
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CompletionNoticeCraft = new(1073967); // You obtained what you seek, now receive your reward.
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public MLQuest()
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{
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Activated = false;
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Objectives = new List<BaseObjective>();
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ObjectiveType = ObjectiveType.All;
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Rewards = new List<BaseReward>();
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CompletionNotice = CompletionNoticeDefault;
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Instances = new List<MLQuestInstance>();
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SaveEnabled = true;
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}
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public bool Deserialized { get; set; }
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public bool SaveEnabled { get; set; }
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// TODO: Flags? (Deserialized, SaveEnabled, Activated)
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public bool Activated { get; set; }
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public List<BaseObjective> Objectives { get; set; }
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public ObjectiveType ObjectiveType { get; set; }
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public List<BaseReward> Rewards { get; set; }
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public List<MLQuestInstance> Instances { get; set; }
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public bool OneTimeOnly { get; set; }
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public bool HasRestartDelay { get; set; }
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public bool IsEscort => HasObjective<EscortObjective>();
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public bool IsSkillTrainer => HasObjective<GainSkillObjective>();
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public bool RequiresCollection => HasObjective<CollectObjective>() || HasObjective<DeliverObjective>();
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public virtual bool RecordCompletion => OneTimeOnly || HasRestartDelay;
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public virtual bool IsChainTriggered => false;
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public virtual Type NextQuest => null;
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public TextDefinition Title { get; set; }
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public TextDefinition Description { get; set; }
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public TextDefinition RefusalMessage { get; set; }
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public TextDefinition InProgressMessage { get; set; }
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public TextDefinition CompletionMessage { get; set; }
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public TextDefinition CompletionNotice { get; set; }
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public virtual int Version => 0;
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public bool HasObjective<T>() where T : BaseObjective
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{
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foreach (var obj in Objectives)
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{
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if (obj is T)
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{
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return true;
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}
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}
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return false;
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}
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public virtual void Generate()
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{
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if (MLQuestSystem.Debug)
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{
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Console.WriteLine("INFO: Generating quest: {0}", GetType());
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}
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}
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public MLQuestInstance CreateInstance(IQuestGiver quester, PlayerMobile pm) =>
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new(this, quester, pm);
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public bool CanOffer(IQuestGiver quester, PlayerMobile pm, bool message) =>
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CanOffer(quester, pm, MLQuestSystem.GetContext(pm), message);
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public virtual bool CanOffer(IQuestGiver quester, PlayerMobile pm, MLQuestContext context, bool message)
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{
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if (!Activated || quester.Deleted)
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{
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return false;
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}
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if (context != null)
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{
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if (context.IsFull)
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{
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if (message)
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{
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MLQuestSystem.Tell(quester, pm, 1080107); // I'm sorry, I have nothing for you at this time.
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}
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return false;
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}
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var checkQuest = this;
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while (checkQuest != null)
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{
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if (context.HasDoneQuest(checkQuest, out var nextAvailable))
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{
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if (checkQuest.OneTimeOnly)
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{
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if (message)
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{
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MLQuestSystem.Tell(quester, pm, 1075454); // I cannot offer you the quest again.
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}
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return false;
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}
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if (nextAvailable > Core.Now)
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{
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if (message)
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{
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MLQuestSystem.Tell(
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quester,
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pm,
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1075575
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); // I'm sorry, but I don't have anything else for you right now. Could you check back with me in a few minutes?
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}
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return false;
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}
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}
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if (checkQuest.NextQuest == null)
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{
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break;
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}
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checkQuest = MLQuestSystem.FindQuest(checkQuest.NextQuest);
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}
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}
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foreach (var obj in Objectives)
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{
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if (!obj.CanOffer(quester, pm, message))
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{
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return false;
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}
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}
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return true;
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}
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public virtual void SendOffer(IQuestGiver quester, PlayerMobile pm)
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{
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pm.SendGump(new QuestOfferGump(this, quester, pm));
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}
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public virtual void OnAccept(IQuestGiver quester, PlayerMobile pm)
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{
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if (!CanOffer(quester, pm, true))
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{
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return;
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}
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var instance = CreateInstance(quester, pm);
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pm.SendLocalizedMessage(1049019); // You have accepted the Quest.
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pm.SendSound(0x2E7); // private sound
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OnAccepted(instance);
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foreach (var obj in instance.Objectives)
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{
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obj.OnQuestAccepted();
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}
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}
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public virtual void OnAccepted(MLQuestInstance instance)
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{
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}
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public virtual void OnRefuse(IQuestGiver quester, PlayerMobile pm)
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{
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pm.SendGump(new QuestConversationGump(this, pm, RefusalMessage));
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}
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public virtual void GetRewards(MLQuestInstance instance)
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{
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instance.SendRewardGump();
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}
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public virtual void OnRewardClaimed(MLQuestInstance instance)
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{
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}
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public virtual void OnCancel(MLQuestInstance instance)
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{
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}
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public virtual void OnQuesterDeleted(MLQuestInstance instance)
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{
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}
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public virtual void OnPlayerDeath(MLQuestInstance instance)
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{
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}
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public virtual TimeSpan GetRestartDelay() => TimeSpan.FromSeconds(Utility.Random(1, 5) * 30);
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public static void Serialize(IGenericWriter writer, MLQuest quest)
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{
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MLQuestSystem.WriteQuestRef(writer, quest);
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writer.Write(quest.Version);
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}
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public static void Deserialize(IGenericReader reader, int version)
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{
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var quest = MLQuestSystem.ReadQuestRef(reader);
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var oldVersion = reader.ReadInt();
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if (quest == null)
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{
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return; // not saved or no longer exists
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}
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quest.Refresh(oldVersion);
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quest.Deserialized = true;
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}
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public virtual void Refresh(int oldVersion)
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{
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}
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public void PutSpawner(Spawner s, Point3D loc, Map map)
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{
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var name = $"MLQS-{GetType().Name}";
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var toDelete = map.GetItemsInRange(loc, 0).Where(item => item is BaseSpawner && item.Name == name);
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foreach (var item in toDelete)
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{
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item.Delete();
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}
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s.Name = name;
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s.MoveToWorld(loc, map);
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}
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public void PutDeco(Item deco, Point3D loc, Map map)
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{
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// Auto cleanup on regeneration
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var toDelete = map.GetItemsInRange(loc, 0).Where(item => item.ItemID == deco.ItemID && item.Z == loc.Z);
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foreach (var item in toDelete)
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{
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item.Delete();
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}
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deco.MoveToWorld(loc, map);
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}
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}
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}
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