ModernUO/Projects/UOContent/Engines/Quests/Dark Tides/Items/CrystalCaveBarrier.cs
2020-09-13 21:49:46 -07:00

72 lines
1.7 KiB
C#

using Server.Mobiles;
namespace Server.Engines.Quests.Necro
{
public class CrystalCaveBarrier : Item
{
[Constructible]
public CrystalCaveBarrier() : base(0x3967) => Movable = false;
public CrystalCaveBarrier(Serial serial) : base(serial)
{
}
public override bool OnMoveOver(Mobile m)
{
if (m.AccessLevel > AccessLevel.Player)
{
return true;
}
var mob = m;
if (m is BaseCreature creature)
{
mob = creature.ControlMaster;
}
if (!(mob is PlayerMobile pm))
{
return false;
}
var qs = pm.Quest;
if (qs is DarkTidesQuest)
{
QuestObjective obj = qs.FindObjective<SpeakCavePasswordObjective>();
if (obj?.Completed == true)
{
m.SendLocalizedMessage(
1060648
); // With Horus' permission, you are able to pass through the barrier.
return true;
}
}
m.SendLocalizedMessage(
1060649,
"",
0x66D
); // Without the permission of the guardian Horus, the magic of the barrier prevents your passage.
return false;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}