69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Samurai
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{
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public class CursedSoul : BaseCreature
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{
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[Constructible]
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public CursedSoul() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 3;
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BaseSoundID = 471;
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SetStr(20, 40);
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SetDex(40, 60);
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SetInt(15, 25);
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SetHits(10, 20);
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SetDamage(3, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 8, 12);
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SetSkill(SkillName.Wrestling, 35.0, 39.0);
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SetSkill(SkillName.Tactics, 5.0, 15.0);
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SetSkill(SkillName.MagicResist, 10.0);
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Fame = 200;
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Karma = -200;
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PackItem(
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Utility.Random(10) switch
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{
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0 => new LeftArm(),
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1 => new RightArm(),
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2 => new Torso(),
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3 => new Bone(),
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4 => new RibCage(),
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5 => new RibCage(),
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_ => new BonePile() // 6-9
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}
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);
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}
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public CursedSoul(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a cursed soul corpse";
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public override string DefaultName => "a cursed soul";
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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}
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