ModernUO/Projects/UOContent/Engines/Quests/Haochi's Trials/Mobiles/HaochisGuardsman.cs
2020-08-27 18:30:38 -07:00

85 lines
2.1 KiB
C#

using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Samurai
{
public class HaochisGuardsman : BaseQuester
{
[Constructible]
public HaochisGuardsman() : base("the Guardsman of Daimyo Haochi")
{
}
public HaochisGuardsman(Serial serial) : base(serial)
{
}
public override int TalkNumber => -1;
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = Race.Human.RandomSkinHue();
Female = false;
Body = 0x190;
Name = NameList.RandomName("male");
}
public override void InitOutfit()
{
Utility.AssignRandomHair(this);
AddItem(new LeatherDo());
AddItem(new LeatherHiroSode());
AddItem(new SamuraiTabi(Utility.RandomNondyedHue()));
AddItem(
Utility.Random(3) switch
{
0 => new StuddedHaidate(),
1 => new PlateSuneate(),
_ => new LeatherSuneate()
}
);
AddItem(
Utility.Random(4) switch
{
0 => new DecorativePlateKabuto(),
1 => new ChainHatsuburi(),
2 => new LightPlateJingasa(),
_ => new LeatherJingasa()
}
);
AddItem(
Utility.Random(3) switch
{
0 => new NoDachi { Movable = false },
1 => new Lajatang { Movable = false },
_ => new Wakizashi { Movable = false }
}
);
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
}