- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Naturalist
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{
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public class StudyOfSolenQuest : QuestSystem
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{
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private static readonly Type[] m_TypeReferenceTable =
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{
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typeof(StudyNestsObjective),
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typeof(ReturnToNaturalistObjective),
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typeof(DontOfferConversation),
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typeof(AcceptConversation),
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typeof(NaturalistDuringStudyConversation),
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typeof(EndConversation),
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typeof(SpecialEndConversation),
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typeof(FullBackpackConversation)
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};
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public StudyOfSolenQuest(PlayerMobile from, Naturalist naturalist) : base(from) => Naturalist = naturalist;
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// Serialization
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public StudyOfSolenQuest()
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{
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}
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public override Type[] TypeReferenceTable => m_TypeReferenceTable;
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public override object Name => 1054041;
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public override object OfferMessage => 1054042;
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public override TimeSpan RestartDelay => TimeSpan.Zero;
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public override bool IsTutorial => false;
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public override int Picture => 0x15C7;
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public Naturalist Naturalist { get; private set; }
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public override void ChildDeserialize(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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Naturalist = (Naturalist)reader.ReadEntity<Mobile>();
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}
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public override void ChildSerialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.Write(Naturalist);
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}
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public override void Accept()
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{
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base.Accept();
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Naturalist?.PlaySound(0x431);
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AddConversation(new AcceptConversation());
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}
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}
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}
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