ModernUO/Projects/UOContent/Engines/Quests/The Summoning/Items/SummoningAltar.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

62 lines
1.2 KiB
C#

using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Doom
{
public class SummoningAltar : AbbatoirAddon
{
private BoneDemon m_Daemon;
[Constructible]
public SummoningAltar()
{
}
public SummoningAltar(Serial serial) : base(serial)
{
}
public BoneDemon Daemon
{
get => m_Daemon;
set
{
m_Daemon = value;
CheckDaemon();
}
}
public void CheckDaemon()
{
if (m_Daemon?.Alive != true)
{
m_Daemon = null;
Hue = 0;
}
else
{
Hue = 0x66D;
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Daemon);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Daemon = reader.ReadEntity<BoneDemon>();
CheckDaemon();
}
}
}