- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
62 lines
1.2 KiB
C#
62 lines
1.2 KiB
C#
using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Doom
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{
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public class SummoningAltar : AbbatoirAddon
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{
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private BoneDemon m_Daemon;
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[Constructible]
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public SummoningAltar()
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{
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}
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public SummoningAltar(Serial serial) : base(serial)
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{
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}
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public BoneDemon Daemon
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{
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get => m_Daemon;
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set
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{
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m_Daemon = value;
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CheckDaemon();
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}
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}
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public void CheckDaemon()
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{
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if (m_Daemon?.Alive != true)
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{
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m_Daemon = null;
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Hue = 0;
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}
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else
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{
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Hue = 0x66D;
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Daemon);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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m_Daemon = reader.ReadEntity<BoneDemon>();
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CheckDaemon();
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}
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}
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}
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