ModernUO/Projects/UOContent/Engines/Spawners/RespawnCommand.cs
Kamron Batman 0a435644eb
feat(spawners): Adds Respawn, EditSpawner, and SpawnProps commands (#532)
- [X] Adds `Respawn` command
- [X] Adds `EditSpawner` command
  - Usage: `[global editspawner <type> <arguments> set <properties>`
  - This command replaces the arguments (optional) and properties of the affected spawners for that type
- [X] Adds `SpawnProps` command
  - Usage: `[area spawnprops`
  - This command brings up a gump to modify targeted spawners based on the targeted entity.
  - To do this, the props/values are copied and then used to construct a properties list for the spawner entry.

Closes #531
2021-02-28 22:49:52 -08:00

63 lines
2.3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: RespawnCommand.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Collections.Generic;
using Server.Commands.Generic;
using Server.Network;
namespace Server.Engines.Spawners
{
public class RespawnCommand : BaseCommand
{
public static void Initialize()
{
TargetCommands.Register(new RespawnCommand());
}
public RespawnCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Complex | CommandSupport.Simple;
Commands = new[] { "Respawn" };
ObjectTypes = ObjectTypes.Items;
Usage = "Respawn";
Description = "Respawns the given the spawners.";
ListOptimized = true;
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
{
if (list.Count == 0)
{
LogFailure("No matching objects found.");
return;
}
e.Mobile.SendMessage("Respawning...");
NetState.FlushAll();
foreach (var obj in list)
{
if (obj is ISpawner spawner)
{
spawner.Respawn();
}
}
e.Mobile.SendMessage("Respawn completed.");
}
}
}