- [X] Adds a stop music packet - [X] Converts chat packets - [X] Breaks out chat code a little bit more - [X] Converts character statue animation packet - [X] Renames some folders to have spaces - [X] Organizes and consolidates incoming/outgoing packets for other content - [X] Fixes virtual checks
89 lines
2.2 KiB
C#
89 lines
2.2 KiB
C#
using System;
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using Server.Utilities;
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namespace Server.Engines.VeteranRewards
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{
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public class RewardEntry
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{
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public RewardEntry(RewardCategory category, int name, Type itemType, params object[] args)
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{
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Category = category;
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ItemType = itemType;
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RequiredExpansion = Expansion.None;
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Name = name;
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Args = args;
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category.Entries.Add(this);
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}
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public RewardEntry(RewardCategory category, string name, Type itemType, params object[] args)
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{
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Category = category;
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ItemType = itemType;
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RequiredExpansion = Expansion.None;
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NameString = name;
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Args = args;
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category.Entries.Add(this);
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}
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public RewardEntry(
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RewardCategory category, int name, Type itemType, Expansion requiredExpansion,
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params object[] args
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)
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{
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Category = category;
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ItemType = itemType;
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RequiredExpansion = requiredExpansion;
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Name = name;
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Args = args;
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category.Entries.Add(this);
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}
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public RewardEntry(
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RewardCategory category, string name, Type itemType, Expansion requiredExpansion,
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params object[] args
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)
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{
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Category = category;
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ItemType = itemType;
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RequiredExpansion = requiredExpansion;
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NameString = name;
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Args = args;
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category.Entries.Add(this);
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}
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public RewardList List { get; set; }
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public RewardCategory Category { get; }
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public Type ItemType { get; }
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public Expansion RequiredExpansion { get; }
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public int Name { get; }
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public string NameString { get; }
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public object[] Args { get; }
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public Item Construct()
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{
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try
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{
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var item = ItemType.CreateInstance<Item>(Args);
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if (item is IRewardItem rewardItem)
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{
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rewardItem.IsRewardItem = true;
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}
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return item;
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}
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catch
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{
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// ignored
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}
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return null;
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}
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}
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}
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