ModernUO/Projects/UOContent/Engines/Virtues/Compassion.cs

43 lines
1.1 KiB
C#

using System;
using Server.Mobiles;
namespace Server
{
public static class CompassionVirtue
{
private const int LossAmount = 500;
private static readonly TimeSpan LossDelay = TimeSpan.FromDays(7.0);
public static void Initialize()
{
VirtueGump.Register(105, OnVirtueUsed);
}
public static void OnVirtueUsed(Mobile from)
{
from.SendLocalizedMessage(1053001); // This virtue is not activated through the virtue menu.
}
public static void CheckAtrophy(Mobile from)
{
if (from is not PlayerMobile pm)
{
return;
}
try
{
if (pm.LastCompassionLoss + LossDelay < Core.Now)
{
VirtueHelper.Atrophy(from, VirtueName.Compassion, LossAmount);
// OSI has no cliloc message for losing compassion. Weird.
pm.LastCompassionLoss = Core.Now;
}
}
catch
{
// ignored
}
}
}
}