ModernUO/Projects/UOContent/Engines/Virtues/VirtueHelper.cs

232 lines
7.9 KiB
C#

using System;
using Server.Mobiles;
namespace Server
{
public enum VirtueLevel
{
None,
Seeker,
Follower,
Knight
}
public enum VirtueName
{
Humility,
Sacrifice,
Compassion,
Spirituality,
Valor,
Honor,
Justice,
Honesty
}
public static class VirtueHelper
{
public static bool HasAny(Mobile from, VirtueName virtue) => from.Virtues.GetValue((int)virtue) > 0;
public static bool IsHighestPath(Mobile from, VirtueName virtue) =>
from.Virtues.GetValue((int)virtue) >= GetMaxAmount(virtue);
public static VirtueLevel GetLevel(Mobile from, VirtueName virtue)
{
var v = from.Virtues.GetValue((int)virtue);
int vl;
if (v < 4000)
{
vl = 0;
}
else if (v >= GetMaxAmount(virtue))
{
vl = 3;
}
else
{
vl = (v + 9999) / 10000;
}
return (VirtueLevel)vl;
}
public static string GetName(this VirtueName virtue) =>
virtue switch
{
VirtueName.Humility => "Humility",
VirtueName.Sacrifice => "Sacrifice",
VirtueName.Compassion => "Compassion",
VirtueName.Spirituality => "Spirituality",
VirtueName.Valor => "Valor",
VirtueName.Honor => "Honor",
VirtueName.Justice => "Justice",
VirtueName.Honesty => "Honesty",
_ => ""
};
public static int GetMaxAmount(VirtueName virtue) =>
virtue switch
{
VirtueName.Honor => 20000,
VirtueName.Sacrifice => 22000,
_ => 21000
};
public static int GetGainedLocalizedMessage(VirtueName virtue) =>
virtue switch
{
VirtueName.Sacrifice => 1054160, // You have gained in sacrifice.
VirtueName.Compassion => 1053002, // You have gained in compassion.
VirtueName.Spirituality => 1155832, // You have gained in Spirituality.
VirtueName.Valor => 1054030, // You have gained in Valor!
VirtueName.Honor => 1063225, // You have gained in Honor.
VirtueName.Justice => 1049363, // You have gained in Justice.
VirtueName.Humility => 1052070, // You have gained in Humility.
_ => 0
};
public static int GetGainedAPathLocalizedMessage(VirtueName virtue) =>
virtue switch
{
VirtueName.Sacrifice => 1052008, // You have gained a path in Sacrifice!
VirtueName.Spirituality => 1155833, // You have gained a path in Spirituality!
VirtueName.Valor => 1054032, // You have gained a path in Valor!
VirtueName.Honor => 1063226, // You have gained a path in Honor!
VirtueName.Justice => 1049367, // You have gained a path in Justice!
VirtueName.Humility => 1155811, // You have gained a path in Humility!
_ => 0
};
public static int GetHightestPathLocalizedMessage(VirtueName virtue) =>
virtue switch
{
VirtueName.Compassion => 1053003, // You have achieved the highest path of compassion and can no longer gain any further.
VirtueName.Valor => 1054031, // You have achieved the highest path in Valor and can no longer gain any further.
VirtueName.Honesty => 1153771, // You have achieved the highest path in Honesty and can no longer gain any further.
_ => 0
};
public static bool Award(Mobile from, VirtueName virtue, int amount, ref bool gainedPath)
{
var current = from.Virtues.GetValue((int)virtue);
var maxAmount = GetMaxAmount(virtue);
if (current >= maxAmount)
{
return false;
}
if (current + amount >= maxAmount)
{
amount = maxAmount - current;
}
var oldLevel = GetLevel(from, virtue);
from.Virtues.SetValue((int)virtue, current + amount);
gainedPath = GetLevel(from, virtue) != oldLevel;
return true;
}
public static bool Atrophy(Mobile from, VirtueName virtue) => Atrophy(from, virtue, 1);
public static bool Atrophy(Mobile from, VirtueName virtue, int amount)
{
var current = from.Virtues.GetValue((int)virtue);
if (current - amount >= 0)
{
from.Virtues.SetValue((int)virtue, current - amount);
}
else
{
from.Virtues.SetValue((int)virtue, 0);
}
return current > 0;
}
public static bool IsSeeker(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Seeker;
public static bool IsFollower(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Follower;
public static bool IsKnight(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Knight;
public static void AwardVirtue(PlayerMobile pm, VirtueName virtue, int amount)
{
if (virtue == VirtueName.Compassion)
{
if (pm.CompassionGains > 0 && Core.Now > pm.NextCompassionDay)
{
pm.NextCompassionDay = DateTime.MinValue;
pm.CompassionGains = 0;
}
if (pm.CompassionGains >= 5)
{
pm.SendLocalizedMessage(1053004); // You must wait about a day before you can gain in compassion again.
return;
}
}
var gainedPath = false;
var virtueName = virtue.GetName();
if (Award(pm, virtue, amount, ref gainedPath))
{
if (gainedPath)
{
var gainedPathMessage = GetGainedAPathLocalizedMessage(virtue);
if (gainedPathMessage != 0)
{
pm.SendLocalizedMessage(gainedPathMessage);
}
else
{
pm.SendMessage("You have gained a path in {0}!", virtueName);
}
}
else
{
var gainMessage = GetGainedLocalizedMessage(virtue);
if (gainMessage != 0)
{
pm.SendLocalizedMessage(gainMessage);
}
else
{
pm.SendMessage("You have gained in {0}.", virtueName);
}
}
if (virtue == VirtueName.Compassion)
{
pm.NextCompassionDay = Core.Now + TimeSpan.FromDays(1.0);
if (++pm.CompassionGains >= 5)
{
// You must wait about a day before you can gain in compassion again.
pm.SendLocalizedMessage(1053004);
}
}
}
else
{
var highestPathMessage = GetHightestPathLocalizedMessage(virtue);
if (highestPathMessage != 0)
{
pm.SendLocalizedMessage(highestPathMessage);
}
else
{
pm.SendMessage("You have achieved the highest path in {0} and can no longer gain any further.", virtueName);
}
}
}
}
}