232 lines
7.9 KiB
C#
232 lines
7.9 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server
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{
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public enum VirtueLevel
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{
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None,
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Seeker,
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Follower,
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Knight
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}
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public enum VirtueName
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{
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Humility,
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Sacrifice,
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Compassion,
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Spirituality,
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Valor,
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Honor,
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Justice,
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Honesty
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}
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public static class VirtueHelper
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{
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public static bool HasAny(Mobile from, VirtueName virtue) => from.Virtues.GetValue((int)virtue) > 0;
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public static bool IsHighestPath(Mobile from, VirtueName virtue) =>
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from.Virtues.GetValue((int)virtue) >= GetMaxAmount(virtue);
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public static VirtueLevel GetLevel(Mobile from, VirtueName virtue)
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{
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var v = from.Virtues.GetValue((int)virtue);
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int vl;
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if (v < 4000)
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{
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vl = 0;
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}
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else if (v >= GetMaxAmount(virtue))
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{
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vl = 3;
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}
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else
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{
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vl = (v + 9999) / 10000;
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}
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return (VirtueLevel)vl;
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}
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public static string GetName(this VirtueName virtue) =>
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virtue switch
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{
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VirtueName.Humility => "Humility",
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VirtueName.Sacrifice => "Sacrifice",
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VirtueName.Compassion => "Compassion",
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VirtueName.Spirituality => "Spirituality",
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VirtueName.Valor => "Valor",
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VirtueName.Honor => "Honor",
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VirtueName.Justice => "Justice",
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VirtueName.Honesty => "Honesty",
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_ => ""
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};
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public static int GetMaxAmount(VirtueName virtue) =>
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virtue switch
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{
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VirtueName.Honor => 20000,
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VirtueName.Sacrifice => 22000,
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_ => 21000
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};
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public static int GetGainedLocalizedMessage(VirtueName virtue) =>
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virtue switch
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{
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VirtueName.Sacrifice => 1054160, // You have gained in sacrifice.
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VirtueName.Compassion => 1053002, // You have gained in compassion.
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VirtueName.Spirituality => 1155832, // You have gained in Spirituality.
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VirtueName.Valor => 1054030, // You have gained in Valor!
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VirtueName.Honor => 1063225, // You have gained in Honor.
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VirtueName.Justice => 1049363, // You have gained in Justice.
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VirtueName.Humility => 1052070, // You have gained in Humility.
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_ => 0
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};
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public static int GetGainedAPathLocalizedMessage(VirtueName virtue) =>
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virtue switch
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{
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VirtueName.Sacrifice => 1052008, // You have gained a path in Sacrifice!
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VirtueName.Spirituality => 1155833, // You have gained a path in Spirituality!
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VirtueName.Valor => 1054032, // You have gained a path in Valor!
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VirtueName.Honor => 1063226, // You have gained a path in Honor!
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VirtueName.Justice => 1049367, // You have gained a path in Justice!
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VirtueName.Humility => 1155811, // You have gained a path in Humility!
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_ => 0
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};
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public static int GetHightestPathLocalizedMessage(VirtueName virtue) =>
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virtue switch
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{
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VirtueName.Compassion => 1053003, // You have achieved the highest path of compassion and can no longer gain any further.
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VirtueName.Valor => 1054031, // You have achieved the highest path in Valor and can no longer gain any further.
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VirtueName.Honesty => 1153771, // You have achieved the highest path in Honesty and can no longer gain any further.
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_ => 0
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};
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public static bool Award(Mobile from, VirtueName virtue, int amount, ref bool gainedPath)
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{
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var current = from.Virtues.GetValue((int)virtue);
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var maxAmount = GetMaxAmount(virtue);
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if (current >= maxAmount)
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{
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return false;
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}
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if (current + amount >= maxAmount)
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{
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amount = maxAmount - current;
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}
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var oldLevel = GetLevel(from, virtue);
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from.Virtues.SetValue((int)virtue, current + amount);
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gainedPath = GetLevel(from, virtue) != oldLevel;
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return true;
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}
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public static bool Atrophy(Mobile from, VirtueName virtue) => Atrophy(from, virtue, 1);
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public static bool Atrophy(Mobile from, VirtueName virtue, int amount)
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{
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var current = from.Virtues.GetValue((int)virtue);
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if (current - amount >= 0)
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{
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from.Virtues.SetValue((int)virtue, current - amount);
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}
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else
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{
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from.Virtues.SetValue((int)virtue, 0);
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}
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return current > 0;
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}
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public static bool IsSeeker(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Seeker;
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public static bool IsFollower(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Follower;
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public static bool IsKnight(Mobile from, VirtueName virtue) => GetLevel(from, virtue) >= VirtueLevel.Knight;
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public static void AwardVirtue(PlayerMobile pm, VirtueName virtue, int amount)
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{
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if (virtue == VirtueName.Compassion)
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{
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if (pm.CompassionGains > 0 && Core.Now > pm.NextCompassionDay)
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{
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pm.NextCompassionDay = DateTime.MinValue;
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pm.CompassionGains = 0;
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}
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if (pm.CompassionGains >= 5)
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{
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pm.SendLocalizedMessage(1053004); // You must wait about a day before you can gain in compassion again.
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return;
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}
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}
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var gainedPath = false;
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var virtueName = virtue.GetName();
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if (Award(pm, virtue, amount, ref gainedPath))
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{
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if (gainedPath)
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{
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var gainedPathMessage = GetGainedAPathLocalizedMessage(virtue);
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if (gainedPathMessage != 0)
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{
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pm.SendLocalizedMessage(gainedPathMessage);
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}
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else
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{
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pm.SendMessage("You have gained a path in {0}!", virtueName);
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}
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}
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else
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{
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var gainMessage = GetGainedLocalizedMessage(virtue);
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if (gainMessage != 0)
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{
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pm.SendLocalizedMessage(gainMessage);
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}
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else
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{
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pm.SendMessage("You have gained in {0}.", virtueName);
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}
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}
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if (virtue == VirtueName.Compassion)
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{
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pm.NextCompassionDay = Core.Now + TimeSpan.FromDays(1.0);
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if (++pm.CompassionGains >= 5)
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{
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// You must wait about a day before you can gain in compassion again.
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pm.SendLocalizedMessage(1053004);
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}
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}
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}
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else
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{
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var highestPathMessage = GetHightestPathLocalizedMessage(virtue);
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if (highestPathMessage != 0)
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{
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pm.SendLocalizedMessage(highestPathMessage);
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}
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else
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{
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pm.SendMessage("You have achieved the highest path in {0} and can no longer gain any further.", virtueName);
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}
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}
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}
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}
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}
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