30 lines
1,005 B
C#
30 lines
1,005 B
C#
namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x144f, 0x1454)]
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public partial class BoneChest : BaseArmor
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{
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[Constructible]
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public BoneChest() : base(0x144F) => Weight = 6.0;
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int AosStrReq => 60;
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public override int OldStrReq => 40;
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public override int OldDexBonus => -6;
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 11;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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}
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}
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