ModernUO/Projects/UOContent/Items/Armor/Bone/BoneChest.cs

30 lines
1,005 B
C#

namespace Server.Items
{
[Serializable(0, false)]
[Flippable(0x144f, 0x1454)]
public partial class BoneChest : BaseArmor
{
[Constructible]
public BoneChest() : base(0x144F) => Weight = 6.0;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override int OldDexBonus => -6;
public override int ArmorBase => 30;
public override int RevertArmorBase => 11;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
}
}