37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x144f, 0x1454)]
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public partial class DaemonChest : BaseArmor
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{
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[Constructible]
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public DaemonChest() : base(0x144F)
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{
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Weight = 6.0;
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Hue = 0x648;
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ArmorAttributes.SelfRepair = 1;
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}
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 7;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int AosStrReq => 60;
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public override int OldStrReq => 40;
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public override int OldDexBonus => -6;
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public override int ArmorBase => 46;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int LabelNumber => 1041372; // daemon bone armor
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}
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}
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