ModernUO/Projects/UOContent/Items/Construction/Doors/SecretDoors.cs
2020-08-27 18:30:38 -07:00

194 lines
4.6 KiB
C#

namespace Server.Items
{
public class SecretStoneDoor1 : BaseDoor
{
[Constructible]
public SecretStoneDoor1(DoorFacing facing) : base(
0xE8 + 2 * (int)facing,
0xE9 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
public SecretStoneDoor1(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SecretDungeonDoor : BaseDoor
{
[Constructible]
public SecretDungeonDoor(DoorFacing facing) : base(
0x314 + 2 * (int)facing,
0x315 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
public SecretDungeonDoor(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SecretStoneDoor2 : BaseDoor
{
[Constructible]
public SecretStoneDoor2(DoorFacing facing) : base(
0x324 + 2 * (int)facing,
0x325 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
public SecretStoneDoor2(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SecretWoodenDoor : BaseDoor
{
[Constructible]
public SecretWoodenDoor(DoorFacing facing) : base(
0x334 + 2 * (int)facing,
0x335 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
public SecretWoodenDoor(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SecretLightWoodDoor : BaseDoor
{
[Constructible]
public SecretLightWoodDoor(DoorFacing facing) : base(
0x344 + 2 * (int)facing,
0x345 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
public SecretLightWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class SecretStoneDoor3 : BaseDoor
{
[Constructible]
public SecretStoneDoor3(DoorFacing facing) : base(
0x354 + 2 * (int)facing,
0x355 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
public SecretStoneDoor3(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}