71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
namespace Server.Items
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{
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public class SubtextSign : Sign
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{
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private string m_Subtext;
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[Constructible]
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public SubtextSign(SignType type, SignFacing facing, string subtext)
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: base(type, facing) =>
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m_Subtext = subtext;
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[Constructible]
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public SubtextSign(int itemID, string subtext)
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: base(itemID) =>
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m_Subtext = subtext;
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public SubtextSign(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Subtext
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{
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get => m_Subtext;
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set
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{
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m_Subtext = value;
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InvalidateProperties();
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (!string.IsNullOrEmpty(m_Subtext))
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{
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LabelTo(from, m_Subtext);
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}
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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if (!string.IsNullOrEmpty(m_Subtext))
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{
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list.Add(m_Subtext);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_Subtext);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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m_Subtext = reader.ReadString();
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}
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}
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}
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