ModernUO/Projects/UOContent/Items/Deeds/DragonBardingDeed.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

178 lines
5 KiB
C#

using System;
using Server.Engines.Craft;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items
{
[TypeAlias("Server.Items.DragonBarding")]
public class DragonBardingDeed : Item, ICraftable
{
private Mobile m_Crafter;
private bool m_Exceptional;
private CraftResource m_Resource;
public DragonBardingDeed() : base(0x14F0) => Weight = 1.0;
public DragonBardingDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => m_Exceptional ? 1053181 : 1053012; // dragon barding deed
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get => m_Crafter;
set
{
m_Crafter = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Exceptional
{
get => m_Exceptional;
set
{
m_Exceptional = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
Hue = CraftResources.GetHue(value);
InvalidateProperties();
}
}
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
Exceptional = quality >= 2;
if (makersMark)
{
Crafter = from;
}
var resourceType = typeRes ?? craftItem.Resources[0].ItemType;
Resource = CraftResources.GetFromType(resourceType);
var context = craftSystem.GetContext(from);
if (context?.DoNotColor == true)
{
Hue = 0;
}
return quality;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Exceptional && m_Crafter != null)
{
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
}
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.BeginTarget(6, false, TargetFlags.None, OnTarget);
from.SendLocalizedMessage(1053024); // Select the swamp dragon you wish to place the barding on.
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public virtual void OnTarget(Mobile from, object obj)
{
if (Deleted)
{
return;
}
if (!(obj is SwampDragon pet) || pet.HasBarding)
{
from.SendLocalizedMessage(1053025); // That is not an unarmored swamp dragon.
}
else if (!pet.Controlled || pet.ControlMaster != from)
{
from.SendLocalizedMessage(1053026); // You can only put barding on a tamed swamp dragon that you own.
}
else if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it.
}
else
{
pet.BardingExceptional = Exceptional;
pet.BardingCrafter = Crafter;
pet.BardingHP = pet.BardingMaxHP;
pet.BardingResource = Resource;
pet.HasBarding = true;
pet.Hue = Hue;
Delete();
from.SendLocalizedMessage(
1053027
); // You place the barding on your swamp dragon. Use a bladed item on your dragon to remove the armor.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Exceptional);
writer.Write(m_Crafter);
writer.Write((int)m_Resource);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
case 0:
{
m_Exceptional = reader.ReadBool();
m_Crafter = reader.ReadEntity<Mobile>();
if (version < 1)
{
reader.ReadInt();
}
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
}
}
}