- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
89 lines
2.2 KiB
C#
89 lines
2.2 KiB
C#
namespace Server.Items
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{
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public class BasePiece : Item
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{
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public BasePiece(int itemID, BaseBoard board) : base(itemID) => Board = board;
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public BasePiece(Serial serial) : base(serial)
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{
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}
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public BaseBoard Board { get; set; }
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public override bool IsVirtualItem => true;
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public override bool CanTarget => false;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(Board);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Board = (BaseBoard)reader.ReadEntity<Item>();
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if (Board == null || Parent == null)
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{
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Delete();
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}
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break;
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}
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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if (Board?.Deleted != false)
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{
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Delete();
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}
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else if (!IsChildOf(Board))
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{
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Board.DropItem(this);
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}
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else
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{
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base.OnSingleClick(from);
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}
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}
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public override bool OnDragLift(Mobile from)
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{
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if (Board?.Deleted != false)
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{
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Delete();
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return false;
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}
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if (!IsChildOf(Board))
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{
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Board.DropItem(this);
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return false;
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}
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return true;
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}
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public override bool DropToMobile(Mobile from, Mobile target, Point3D p) => false;
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public override bool DropToItem(Mobile from, Item target, Point3D p) =>
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target == Board && p.X != -1 && p.Y != -1 && base.DropToItem(from, target, p);
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public override bool DropToWorld(Mobile from, Point3D p) => false;
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public override int GetLiftSound(Mobile from) => -1;
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}
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}
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