ModernUO/Projects/UOContent/Items/Games/BasePiece.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

89 lines
2.2 KiB
C#

namespace Server.Items
{
public class BasePiece : Item
{
public BasePiece(int itemID, BaseBoard board) : base(itemID) => Board = board;
public BasePiece(Serial serial) : base(serial)
{
}
public BaseBoard Board { get; set; }
public override bool IsVirtualItem => true;
public override bool CanTarget => false;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(Board);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Board = (BaseBoard)reader.ReadEntity<Item>();
if (Board == null || Parent == null)
{
Delete();
}
break;
}
}
}
public override void OnSingleClick(Mobile from)
{
if (Board?.Deleted != false)
{
Delete();
}
else if (!IsChildOf(Board))
{
Board.DropItem(this);
}
else
{
base.OnSingleClick(from);
}
}
public override bool OnDragLift(Mobile from)
{
if (Board?.Deleted != false)
{
Delete();
return false;
}
if (!IsChildOf(Board))
{
Board.DropItem(this);
return false;
}
return true;
}
public override bool DropToMobile(Mobile from, Mobile target, Point3D p) => false;
public override bool DropToItem(Mobile from, Item target, Point3D p) =>
target == Board && p.X != -1 && p.Y != -1 && base.DropToItem(from, target, p);
public override bool DropToWorld(Mobile from, Point3D p) => false;
public override int GetLiftSound(Mobile from) => -1;
}
}