ModernUO/Projects/UOContent/Items/Games/Dices.cs
2020-09-13 21:49:46 -07:00

54 lines
1.3 KiB
C#

using Server.Network;
namespace Server.Items
{
public class Dices : Item, ITelekinesisable
{
[Constructible]
public Dices() : base(0xFA7) => Weight = 1.0;
public Dices(Serial serial) : base(serial)
{
}
public void OnTelekinesis(Mobile from)
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
Effects.PlaySound(Location, Map, 0x1F5);
Roll(from);
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
return;
}
Roll(from);
}
public void Roll(Mobile from)
{
PublicOverheadMessage(
MessageType.Regular,
0,
false,
$"*{from.Name} rolls {Utility.Random(1, 6)}, {Utility.Random(1, 6)}*"
);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}