ModernUO/Projects/UOContent/Items/Guilds/GuildTeleporter.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

101 lines
2.7 KiB
C#

using Server.Guilds;
using Server.Multis;
namespace Server.Items
{
public class GuildTeleporter : Item
{
private Item m_Stone;
[Constructible]
public GuildTeleporter(Item stone = null) : base(0x1869)
{
Weight = 1.0;
LootType = LootType.Blessed;
m_Stone = stone;
}
public GuildTeleporter(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041054; // guildstone teleporter
public override bool DisplayLootType => false;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Stone);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
LootType = LootType.Blessed;
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Stone = reader.ReadEntity<Item>();
break;
}
}
if (Weight == 0.0)
{
Weight = 1.0;
}
}
public override void OnDoubleClick(Mobile from)
{
if (Guild.NewGuildSystem)
{
return;
}
var stone = m_Stone as Guildstone;
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (stone?.Deleted != false || stone.Guild?.Teleporter != this)
{
from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
}
else
{
var house = BaseHouse.FindHouseAt(from);
if (house == null)
{
from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
}
else if (!house.IsOwner(from))
{
from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
}
else if (house.FindGuildstone() != null)
{
from.SendLocalizedMessage(501142); // Only one guildstone may reside in a given house.
}
else
{
m_Stone.MoveToWorld(from.Location, from.Map);
Delete();
stone.Guild.Teleporter = null;
}
}
}
}
}