- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
101 lines
2.7 KiB
C#
101 lines
2.7 KiB
C#
using Server.Guilds;
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using Server.Multis;
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namespace Server.Items
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{
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public class GuildTeleporter : Item
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{
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private Item m_Stone;
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[Constructible]
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public GuildTeleporter(Item stone = null) : base(0x1869)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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m_Stone = stone;
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}
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public GuildTeleporter(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041054; // guildstone teleporter
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public override bool DisplayLootType => false;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Stone);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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LootType = LootType.Blessed;
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Stone = reader.ReadEntity<Item>();
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break;
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}
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}
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if (Weight == 0.0)
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{
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Weight = 1.0;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Guild.NewGuildSystem)
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{
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return;
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}
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var stone = m_Stone as Guildstone;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (stone?.Deleted != false || stone.Guild?.Teleporter != this)
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{
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from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
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}
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else
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{
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var house = BaseHouse.FindHouseAt(from);
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if (house == null)
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{
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from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
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}
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else if (!house.IsOwner(from))
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{
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from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
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}
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else if (house.FindGuildstone() != null)
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{
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from.SendLocalizedMessage(501142); // Only one guildstone may reside in a given house.
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}
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else
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{
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m_Stone.MoveToWorld(from.Location, from.Map);
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Delete();
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stone.Guild.Teleporter = null;
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}
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}
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}
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}
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}
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