ModernUO/Projects/UOContent/Items/Lights/CandleLarge.cs
2020-09-13 21:49:46 -07:00

43 lines
964 B
C#

using System;
namespace Server.Items
{
public class CandleLarge : BaseLight
{
[Constructible]
public CandleLarge() : base(0xA26)
{
if (Burnout)
{
Duration = TimeSpan.FromMinutes(25);
}
else
{
Duration = TimeSpan.Zero;
}
Burning = false;
Light = LightType.Circle150;
Weight = 2.0;
}
public CandleLarge(Serial serial) : base(serial)
{
}
public override int LitItemID => 0xB1A;
public override int UnlitItemID => 0xA26;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}