ModernUO/Projects/UOContent/Items/Lights/CandleSkull.cs
2020-09-13 21:49:46 -07:00

66 lines
1.4 KiB
C#

using System;
namespace Server.Items
{
public class CandleSkull : BaseLight
{
[Constructible]
public CandleSkull() : base(0x1853)
{
if (Burnout)
{
Duration = TimeSpan.FromMinutes(25);
}
else
{
Duration = TimeSpan.Zero;
}
Burning = false;
Light = LightType.Circle150;
Weight = 5.0;
}
public CandleSkull(Serial serial) : base(serial)
{
}
public override int LitItemID
{
get
{
if (ItemID == 0x1583 || ItemID == 0x1854)
{
return 0x1854;
}
return 0x1858;
}
}
public override int UnlitItemID
{
get
{
if (ItemID == 0x1853 || ItemID == 0x1584)
{
return 0x1853;
}
return 0x1857;
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}