ModernUO/Projects/UOContent/Items/Lights/HeatingStand.cs
2020-09-13 21:49:46 -07:00

71 lines
1.5 KiB
C#

using System;
namespace Server.Items
{
public class HeatingStand : BaseLight
{
[Constructible]
public HeatingStand() : base(0x1849)
{
if (Burnout)
{
Duration = TimeSpan.FromMinutes(25);
}
else
{
Duration = TimeSpan.Zero;
}
Burning = false;
Light = LightType.Empty;
Weight = 1.0;
}
public HeatingStand(Serial serial) : base(serial)
{
}
public override int LitItemID => 0x184A;
public override int UnlitItemID => 0x1849;
public override void Ignite()
{
base.Ignite();
if (ItemID == LitItemID)
{
Light = LightType.Circle150;
}
else if (ItemID == UnlitItemID)
{
Light = LightType.Empty;
}
}
public override void Douse()
{
base.Douse();
if (ItemID == LitItemID)
{
Light = LightType.Circle150;
}
else if (ItemID == UnlitItemID)
{
Light = LightType.Empty;
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}