ModernUO/Projects/UOContent/Items/Lights/Lantern.cs
2020-09-13 21:49:46 -07:00

90 lines
1.9 KiB
C#

using System;
namespace Server.Items
{
public class Lantern : BaseEquipableLight
{
[Constructible]
public Lantern() : base(0xA25)
{
if (Burnout)
{
Duration = TimeSpan.FromMinutes(20);
}
else
{
Duration = TimeSpan.Zero;
}
Burning = false;
Light = LightType.Circle300;
Weight = 2.0;
}
public Lantern(Serial serial) : base(serial)
{
}
public override int LitItemID
{
get
{
if (ItemID == 0xA15 || ItemID == 0xA17)
{
return ItemID;
}
return 0xA22;
}
}
public override int UnlitItemID
{
get
{
if (ItemID == 0xA18)
{
return ItemID;
}
return 0xA25;
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class LanternOfSouls : Lantern
{
[Constructible]
public LanternOfSouls() => Hue = 0x482;
public LanternOfSouls(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061618; // Lantern of Souls
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}