ModernUO/Projects/UOContent/Items/Lights/RedHangingLantern.cs
2020-09-13 21:49:46 -07:00

74 lines
1.6 KiB
C#

using System;
namespace Server.Items
{
[Flippable]
public class RedHangingLantern : BaseLight
{
[Constructible]
public RedHangingLantern() : base(0x24C2)
{
Movable = true;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.Circle300;
Weight = 3.0;
}
public RedHangingLantern(Serial serial) : base(serial)
{
}
public override int LitItemID
{
get
{
if (ItemID == 0x24C2)
{
return 0x24C1;
}
return 0x24C3;
}
}
public override int UnlitItemID
{
get
{
if (ItemID == 0x24C1)
{
return 0x24C2;
}
return 0x24C4;
}
}
public void Flip()
{
Light = LightType.Circle300;
ItemID = ItemID switch
{
0x24C2 => 0x24C4,
0x24C1 => 0x24C3,
0x24C4 => 0x24C2,
0x24C3 => 0x24C1,
_ => ItemID
};
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}