ModernUO/Projects/UOContent/Items/Lights/Torch.cs
2020-09-13 21:49:46 -07:00

72 lines
1.6 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Items
{
public class Torch : BaseEquipableLight
{
[Constructible]
public Torch() : base(0xF6B)
{
if (Burnout)
{
Duration = TimeSpan.FromMinutes(30);
}
else
{
Duration = TimeSpan.Zero;
}
Burning = false;
Light = LightType.Circle300;
Weight = 1.0;
}
public Torch(Serial serial) : base(serial)
{
}
public override int LitItemID => 0xA12;
public override int UnlitItemID => 0xF6B;
public override int LitSound => 0x54;
public override int UnlitSound => 0x4BB;
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
if (parent is Mobile mobile && Burning)
{
MeerMage.StopEffect(mobile, true);
}
}
public override void Ignite()
{
base.Ignite();
if (Parent is Mobile mobile && Burning)
{
MeerMage.StopEffect(mobile, true);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (Weight == 2.0)
{
Weight = 1.0;
}
}
}
}