ModernUO/Projects/UOContent/Items/Lights/WallTorch.cs
2020-09-13 21:49:46 -07:00

81 lines
1.7 KiB
C#

using System;
namespace Server.Items
{
[Flippable]
public class WallTorch : BaseLight
{
[Constructible]
public WallTorch() : base(0xA05)
{
Movable = false;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.WestBig;
Weight = 3.0;
}
public WallTorch(Serial serial) : base(serial)
{
}
public override int LitItemID
{
get
{
if (ItemID == 0xA05)
{
return 0xA07;
}
return 0xA0C;
}
}
public override int UnlitItemID
{
get
{
if (ItemID == 0xA07)
{
return 0xA05;
}
return 0xA0A;
}
}
public void Flip()
{
if (Light == LightType.WestBig)
{
Light = LightType.NorthBig;
}
else if (Light == LightType.NorthBig)
{
Light = LightType.WestBig;
}
ItemID = ItemID switch
{
0xA05 => 0xA0A,
0xA07 => 0xA0C,
0xA0A => 0xA05,
0xA0C => 0xA07,
_ => ItemID
};
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}