ModernUO/Projects/UOContent/Items/Minor Artifacts/ML/Boomstick.cs
2020-08-27 18:30:38 -07:00

48 lines
1.2 KiB
C#

namespace Server.Items
{
public class Boomstick : WildStaff
{
[Constructible]
public Boomstick()
{
Hue = 0x25;
Attributes.SpellChanneling = 1;
Attributes.RegenMana = 3;
Attributes.CastSpeed = 1;
Attributes.LowerRegCost = 20;
}
public Boomstick(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1075032; // Boomstick
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct
)
{
phys = fire = cold = pois = nrgy = direct = 0;
chaos = 100;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
}