ModernUO/Projects/UOContent/Items/Minor Artifacts/ML/SoulSeeker.cs
2020-08-27 18:30:38 -07:00

50 lines
1.3 KiB
C#

namespace Server.Items
{
public class SoulSeeker : RadiantScimitar
{
[Constructible]
public SoulSeeker()
{
Hue = 0x38C;
WeaponAttributes.HitLeechStam = 40;
WeaponAttributes.HitLeechMana = 40;
WeaponAttributes.HitLeechHits = 40;
Attributes.WeaponSpeed = 60;
Slayer = SlayerName.Repond;
}
public SoulSeeker(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1075046; // Soul Seeker
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct
)
{
cold = 100;
pois = fire = phys = nrgy = chaos = direct = 0;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
}