### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.
## Changes to the Timer API:
```cs
public class Timer
{
// Creates a timer that will be returned to the pool once execution stops.
public static void StartTimer(Action callback);
public static void StartTimer(TimeSpan delay, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
public static void StartTimer(TimeSpan interval, int count, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);
// Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
// If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
public static void StartTimer(Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
// If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
public static DelayCallTimer DelayCall(Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}
public struct TimerExecutionToken
{
public bool Running { get; }
public int Index { get; }
public int RemainingCount { get; }
public DateTime Next { get; }
}
```
## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!
## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)
## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.
If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
1284 lines
33 KiB
C#
1284 lines
33 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Buffers;
|
|
using Server.Mobiles;
|
|
using Server.Network;
|
|
using Server.Spells;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class Teleporter : Item
|
|
{
|
|
private bool m_Active, m_Creatures, m_CombatCheck, m_CriminalCheck;
|
|
private TimeSpan m_Delay;
|
|
private bool m_DestEffect;
|
|
private Map m_MapDest;
|
|
private Point3D m_PointDest;
|
|
private int m_SoundID;
|
|
private bool m_SourceEffect;
|
|
|
|
[Constructible]
|
|
public Teleporter() : this(new Point3D(0, 0, 0))
|
|
{
|
|
}
|
|
|
|
[Constructible]
|
|
public Teleporter(Point3D pointDest, Map mapDest = null, bool creatures = false) : base(0x1BC3)
|
|
{
|
|
Movable = false;
|
|
Visible = false;
|
|
|
|
m_Active = true;
|
|
m_PointDest = pointDest;
|
|
m_MapDest = mapDest;
|
|
m_Creatures = creatures;
|
|
|
|
m_CombatCheck = false;
|
|
m_CriminalCheck = false;
|
|
}
|
|
|
|
public Teleporter(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool SourceEffect
|
|
{
|
|
get => m_SourceEffect;
|
|
set
|
|
{
|
|
m_SourceEffect = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool DestEffect
|
|
{
|
|
get => m_DestEffect;
|
|
set
|
|
{
|
|
m_DestEffect = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int SoundID
|
|
{
|
|
get => m_SoundID;
|
|
set
|
|
{
|
|
m_SoundID = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TimeSpan Delay
|
|
{
|
|
get => m_Delay;
|
|
set
|
|
{
|
|
m_Delay = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool Active
|
|
{
|
|
get => m_Active;
|
|
set
|
|
{
|
|
m_Active = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Point3D PointDest
|
|
{
|
|
get => m_PointDest;
|
|
set
|
|
{
|
|
m_PointDest = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Map MapDest
|
|
{
|
|
get => m_MapDest;
|
|
set
|
|
{
|
|
m_MapDest = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool Creatures
|
|
{
|
|
get => m_Creatures;
|
|
set
|
|
{
|
|
m_Creatures = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool CombatCheck
|
|
{
|
|
get => m_CombatCheck;
|
|
set
|
|
{
|
|
m_CombatCheck = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool CriminalCheck
|
|
{
|
|
get => m_CriminalCheck;
|
|
set
|
|
{
|
|
m_CriminalCheck = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public override int LabelNumber => 1026095; // teleporter
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
if (m_Active)
|
|
{
|
|
list.Add(1060742); // active
|
|
}
|
|
else
|
|
{
|
|
list.Add(1060743); // inactive
|
|
}
|
|
|
|
if (m_MapDest != null)
|
|
{
|
|
list.Add(1060658, "Map\t{0}", m_MapDest);
|
|
}
|
|
|
|
if (m_PointDest != Point3D.Zero)
|
|
{
|
|
list.Add(1060659, "Coords\t{0}", m_PointDest);
|
|
}
|
|
|
|
list.Add(1060660, "Creatures\t{0}", m_Creatures ? "Yes" : "No");
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
base.OnSingleClick(from);
|
|
|
|
if (m_Active)
|
|
{
|
|
if (m_MapDest != null && m_PointDest != Point3D.Zero)
|
|
{
|
|
LabelTo(from, "{0} [{1}]", m_PointDest, m_MapDest);
|
|
}
|
|
else if (m_MapDest != null)
|
|
{
|
|
LabelTo(from, "[{0}]", m_MapDest);
|
|
}
|
|
else if (m_PointDest != Point3D.Zero)
|
|
{
|
|
LabelTo(from, m_PointDest.ToString());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LabelTo(from, "(inactive)");
|
|
}
|
|
}
|
|
|
|
public virtual bool CanTeleport(Mobile m)
|
|
{
|
|
if (!m_Creatures && !m.Player)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (m_CriminalCheck && m.Criminal)
|
|
{
|
|
m.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
|
|
return false;
|
|
}
|
|
|
|
if (m_CombatCheck && SpellHelper.CheckCombat(m))
|
|
{
|
|
m.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public virtual void StartTeleport(Mobile m)
|
|
{
|
|
if (m_Delay == TimeSpan.Zero)
|
|
{
|
|
DoTeleport(m);
|
|
}
|
|
else
|
|
{
|
|
Timer.StartTimer(m_Delay, () => DoTeleport(m));
|
|
}
|
|
}
|
|
|
|
public virtual void DoTeleport(Mobile m)
|
|
{
|
|
var map = m_MapDest;
|
|
|
|
if (map == null || map == Map.Internal)
|
|
{
|
|
map = m.Map;
|
|
}
|
|
|
|
var p = m_PointDest;
|
|
|
|
if (p == Point3D.Zero)
|
|
{
|
|
p = m.Location;
|
|
}
|
|
|
|
BaseCreature.TeleportPets(m, p, map);
|
|
|
|
var sendEffect = !m.Hidden || m.AccessLevel == AccessLevel.Player;
|
|
|
|
if (m_SourceEffect && sendEffect)
|
|
{
|
|
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10);
|
|
}
|
|
|
|
m.MoveToWorld(p, map);
|
|
|
|
if (m_DestEffect && sendEffect)
|
|
{
|
|
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10);
|
|
}
|
|
|
|
if (m_SoundID > 0 && sendEffect)
|
|
{
|
|
Effects.PlaySound(m.Location, m.Map, m_SoundID);
|
|
}
|
|
}
|
|
|
|
public override bool OnMoveOver(Mobile m)
|
|
{
|
|
if (m_Active && CanTeleport(m))
|
|
{
|
|
StartTeleport(m);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(4); // version
|
|
|
|
writer.Write(m_CriminalCheck);
|
|
writer.Write(m_CombatCheck);
|
|
|
|
writer.Write(m_SourceEffect);
|
|
writer.Write(m_DestEffect);
|
|
writer.Write(m_Delay);
|
|
writer.WriteEncodedInt(m_SoundID);
|
|
|
|
writer.Write(m_Creatures);
|
|
|
|
writer.Write(m_Active);
|
|
writer.Write(m_PointDest);
|
|
writer.Write(m_MapDest);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 4:
|
|
{
|
|
m_CriminalCheck = reader.ReadBool();
|
|
goto case 3;
|
|
}
|
|
case 3:
|
|
{
|
|
m_CombatCheck = reader.ReadBool();
|
|
goto case 2;
|
|
}
|
|
case 2:
|
|
{
|
|
m_SourceEffect = reader.ReadBool();
|
|
m_DestEffect = reader.ReadBool();
|
|
m_Delay = reader.ReadTimeSpan();
|
|
m_SoundID = reader.ReadEncodedInt();
|
|
|
|
goto case 1;
|
|
}
|
|
case 1:
|
|
{
|
|
m_Creatures = reader.ReadBool();
|
|
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
m_Active = reader.ReadBool();
|
|
m_PointDest = reader.ReadPoint3D();
|
|
m_MapDest = reader.ReadMap();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public class SkillTeleporter : Teleporter
|
|
{
|
|
private int m_MessageNumber;
|
|
private string m_MessageString;
|
|
private double m_Required;
|
|
private SkillName m_Skill;
|
|
|
|
[Constructible]
|
|
public SkillTeleporter()
|
|
{
|
|
}
|
|
|
|
public SkillTeleporter(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public SkillName Skill
|
|
{
|
|
get => m_Skill;
|
|
set
|
|
{
|
|
m_Skill = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public double Required
|
|
{
|
|
get => m_Required;
|
|
set
|
|
{
|
|
m_Required = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string MessageString
|
|
{
|
|
get => m_MessageString;
|
|
set
|
|
{
|
|
m_MessageString = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int MessageNumber
|
|
{
|
|
get => m_MessageNumber;
|
|
set
|
|
{
|
|
m_MessageNumber = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public override bool CanTeleport(Mobile m)
|
|
{
|
|
if (!base.CanTeleport(m))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var sk = m.Skills[m_Skill];
|
|
|
|
if (sk == null || sk.Base < m_Required)
|
|
{
|
|
if (m.BeginAction(this))
|
|
{
|
|
if (m_MessageString != null)
|
|
{
|
|
m.NetState.SendMessage(
|
|
Serial,
|
|
ItemID,
|
|
MessageType.Regular,
|
|
0x3B2,
|
|
3,
|
|
false,
|
|
"ENU",
|
|
null,
|
|
m_MessageString
|
|
);
|
|
}
|
|
else if (m_MessageNumber != 0)
|
|
{
|
|
m.NetState.SendMessageLocalized(
|
|
Serial,
|
|
ItemID,
|
|
MessageType.Regular,
|
|
0x3B2,
|
|
3,
|
|
m_MessageNumber,
|
|
null
|
|
);
|
|
}
|
|
|
|
Timer.StartTimer(TimeSpan.FromSeconds(5.0), () => m.EndAction(this));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
var skillIndex = (int)m_Skill;
|
|
string skillName;
|
|
|
|
if (skillIndex >= 0 && skillIndex < SkillInfo.Table.Length)
|
|
{
|
|
skillName = SkillInfo.Table[skillIndex].Name;
|
|
}
|
|
else
|
|
{
|
|
skillName = "(Invalid)";
|
|
}
|
|
|
|
list.Add(1060661, "{0}\t{1:F1}", skillName, m_Required);
|
|
|
|
if (m_MessageString != null)
|
|
{
|
|
list.Add(1060662, "Message\t{0}", m_MessageString);
|
|
}
|
|
else if (m_MessageNumber != 0)
|
|
{
|
|
list.Add(1060662, "Message\t#{0}", m_MessageNumber);
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
writer.Write((int)m_Skill);
|
|
writer.Write(m_Required);
|
|
writer.Write(m_MessageString);
|
|
writer.Write(m_MessageNumber);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 0:
|
|
{
|
|
m_Skill = (SkillName)reader.ReadInt();
|
|
m_Required = reader.ReadDouble();
|
|
m_MessageString = reader.ReadString();
|
|
m_MessageNumber = reader.ReadInt();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public class KeywordTeleporter : Teleporter
|
|
{
|
|
private int m_Keyword;
|
|
private int m_Range;
|
|
private string m_Substring;
|
|
|
|
[Constructible]
|
|
public KeywordTeleporter()
|
|
{
|
|
m_Keyword = -1;
|
|
m_Substring = null;
|
|
}
|
|
|
|
public KeywordTeleporter(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string Substring
|
|
{
|
|
get => m_Substring;
|
|
set
|
|
{
|
|
m_Substring = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int Keyword
|
|
{
|
|
get => m_Keyword;
|
|
set
|
|
{
|
|
m_Keyword = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int Range
|
|
{
|
|
get => m_Range;
|
|
set
|
|
{
|
|
m_Range = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public override bool HandlesOnSpeech => true;
|
|
|
|
public override void OnSpeech(SpeechEventArgs e)
|
|
{
|
|
if (!e.Handled && Active)
|
|
{
|
|
var m = e.Mobile;
|
|
|
|
if (!m.InRange(GetWorldLocation(), m_Range))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var isMatch = false;
|
|
|
|
if (m_Keyword >= 0 && e.HasKeyword(m_Keyword))
|
|
{
|
|
isMatch = true;
|
|
}
|
|
else if (m_Substring != null && e.Speech.InsensitiveContains(m_Substring))
|
|
{
|
|
isMatch = true;
|
|
}
|
|
|
|
if (!isMatch || !CanTeleport(m))
|
|
{
|
|
return;
|
|
}
|
|
|
|
e.Handled = true;
|
|
StartTeleport(m);
|
|
}
|
|
}
|
|
|
|
public override void DoTeleport(Mobile m)
|
|
{
|
|
if (!m.InRange(GetWorldLocation(), m_Range) || m.Map != Map)
|
|
{
|
|
return;
|
|
}
|
|
|
|
base.DoTeleport(m);
|
|
}
|
|
|
|
public override bool OnMoveOver(Mobile m) => true;
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
list.Add(1060661, "Range\t{0}", m_Range);
|
|
|
|
if (m_Keyword >= 0)
|
|
{
|
|
list.Add(1060662, "Keyword\t{0}", m_Keyword);
|
|
}
|
|
|
|
if (m_Substring != null)
|
|
{
|
|
list.Add(1060663, "Substring\t{0}", m_Substring);
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
writer.Write(m_Substring);
|
|
writer.Write(m_Keyword);
|
|
writer.Write(m_Range);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 0:
|
|
{
|
|
m_Substring = reader.ReadString();
|
|
m_Keyword = reader.ReadInt();
|
|
m_Range = reader.ReadInt();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public class WaitTeleporter : KeywordTeleporter
|
|
{
|
|
private static Dictionary<Mobile, TeleportingInfo> m_Table = new Dictionary<Mobile, TeleportingInfo>();
|
|
|
|
[Constructible]
|
|
public WaitTeleporter()
|
|
{
|
|
}
|
|
|
|
public WaitTeleporter(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int StartNumber { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string StartMessage { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int ProgressNumber { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string ProgressMessage { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool ShowTimeRemaining { get; set; }
|
|
|
|
public static void Initialize()
|
|
{
|
|
EventSink.Logout += EventSink_Logout;
|
|
}
|
|
|
|
public static void EventSink_Logout(Mobile from)
|
|
{
|
|
if (from != null && m_Table.Remove(from, out var info))
|
|
{
|
|
info.TimerToken.Cancel();
|
|
}
|
|
}
|
|
|
|
public static string FormatTime(TimeSpan ts)
|
|
{
|
|
if (ts.TotalHours >= 1)
|
|
{
|
|
var h = (int)Math.Round(ts.TotalHours);
|
|
return $"{h} hour{(h == 1 ? "" : "s")}";
|
|
}
|
|
|
|
if (ts.TotalMinutes >= 1)
|
|
{
|
|
var m = (int)Math.Round(ts.TotalMinutes);
|
|
return $"{m} minute{(m == 1 ? "" : "s")}";
|
|
}
|
|
|
|
var s = Math.Max((int)Math.Round(ts.TotalSeconds), 0);
|
|
return $"{s} second{(s == 1 ? "" : "s")}";
|
|
}
|
|
|
|
public override void StartTeleport(Mobile m)
|
|
{
|
|
if (m_Table.TryGetValue(m, out var info))
|
|
{
|
|
if (info.Teleporter == this)
|
|
{
|
|
if (m.BeginAction(this))
|
|
{
|
|
if (ProgressMessage != null)
|
|
{
|
|
m.SendMessage(ProgressMessage);
|
|
}
|
|
else if (ProgressNumber != 0)
|
|
{
|
|
m.SendLocalizedMessage(ProgressNumber);
|
|
}
|
|
|
|
if (ShowTimeRemaining)
|
|
{
|
|
m.SendMessage("Time remaining: {0}", FormatTime(info.TimerToken.Next - Core.Now));
|
|
}
|
|
|
|
Timer.StartTimer(TimeSpan.FromSeconds(5), () => m.EndAction(this));
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
info.TimerToken.Cancel();
|
|
}
|
|
|
|
if (StartMessage != null)
|
|
{
|
|
m.SendMessage(StartMessage);
|
|
}
|
|
else if (StartNumber != 0)
|
|
{
|
|
m.SendLocalizedMessage(StartNumber);
|
|
}
|
|
|
|
if (Delay == TimeSpan.Zero)
|
|
{
|
|
DoTeleport(m);
|
|
}
|
|
else
|
|
{
|
|
Timer.StartTimer(Delay, () => DoTeleport(m), out var timerToken);
|
|
m_Table[m] = new TeleportingInfo(this, timerToken);
|
|
}
|
|
}
|
|
|
|
public override void DoTeleport(Mobile m)
|
|
{
|
|
m_Table.Remove(m);
|
|
|
|
base.DoTeleport(m);
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
writer.Write(StartNumber);
|
|
writer.Write(StartMessage);
|
|
writer.Write(ProgressNumber);
|
|
writer.Write(ProgressMessage);
|
|
writer.Write(ShowTimeRemaining);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
StartNumber = reader.ReadInt();
|
|
StartMessage = reader.ReadString();
|
|
ProgressNumber = reader.ReadInt();
|
|
ProgressMessage = reader.ReadString();
|
|
ShowTimeRemaining = reader.ReadBool();
|
|
}
|
|
|
|
private class TeleportingInfo
|
|
{
|
|
public TeleportingInfo(WaitTeleporter tele, TimerExecutionToken token)
|
|
{
|
|
Teleporter = tele;
|
|
TimerToken = token;
|
|
}
|
|
|
|
public WaitTeleporter Teleporter { get; }
|
|
|
|
public TimerExecutionToken TimerToken { get; }
|
|
}
|
|
}
|
|
|
|
public class TimeoutTeleporter : Teleporter
|
|
{
|
|
private Dictionary<Mobile, TimerExecutionToken> m_Teleporting;
|
|
|
|
[Constructible]
|
|
public TimeoutTeleporter() : this(new Point3D(0, 0, 0))
|
|
{
|
|
}
|
|
|
|
[Constructible]
|
|
public TimeoutTeleporter(Point3D pointDest, Map mapDest = null, bool creatures = false)
|
|
: base(pointDest, mapDest, creatures) =>
|
|
m_Teleporting = new Dictionary<Mobile, TimerExecutionToken>();
|
|
|
|
public TimeoutTeleporter(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TimeSpan TimeoutDelay { get; set; }
|
|
|
|
public void StartTimer(Mobile m)
|
|
{
|
|
StartTimer(m, TimeoutDelay);
|
|
}
|
|
|
|
private void StartTimer(Mobile m, TimeSpan delay)
|
|
{
|
|
StopTimer(m);
|
|
Timer.StartTimer(delay, () => StartTeleport(m), out var timerToken);
|
|
m_Teleporting[m] = timerToken;
|
|
}
|
|
|
|
public void StopTimer(Mobile m)
|
|
{
|
|
if (m_Teleporting.Remove(m, out var t))
|
|
{
|
|
t.Cancel();
|
|
}
|
|
}
|
|
|
|
public override void DoTeleport(Mobile m)
|
|
{
|
|
m_Teleporting.Remove(m);
|
|
|
|
base.DoTeleport(m);
|
|
}
|
|
|
|
public override bool OnMoveOver(Mobile m)
|
|
{
|
|
if (Active)
|
|
{
|
|
if (!CanTeleport(m))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
StartTimer(m);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
writer.Write(TimeoutDelay);
|
|
writer.Write(m_Teleporting.Count);
|
|
|
|
foreach (var kvp in m_Teleporting)
|
|
{
|
|
writer.Write(kvp.Key);
|
|
writer.Write(kvp.Value.Next);
|
|
}
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
TimeoutDelay = reader.ReadTimeSpan();
|
|
m_Teleporting = new Dictionary<Mobile, TimerExecutionToken>();
|
|
|
|
var count = reader.ReadInt();
|
|
|
|
for (var i = 0; i < count; ++i)
|
|
{
|
|
var m = reader.ReadEntity<Mobile>();
|
|
var end = reader.ReadDateTime();
|
|
|
|
StartTimer(m, end - Core.Now);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class TimeoutGoal : Item
|
|
{
|
|
[Constructible]
|
|
public TimeoutGoal()
|
|
: base(0x1822)
|
|
{
|
|
Movable = false;
|
|
Visible = false;
|
|
|
|
Hue = 1154;
|
|
}
|
|
|
|
public TimeoutGoal(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TimeoutTeleporter Teleporter { get; set; }
|
|
|
|
public override string DefaultName => "timeout teleporter goal";
|
|
|
|
public override bool OnMoveOver(Mobile m)
|
|
{
|
|
Teleporter?.StopTimer(m);
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
writer.Write(Teleporter);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
Teleporter = reader.ReadEntity<TimeoutTeleporter>();
|
|
}
|
|
}
|
|
|
|
public class ConditionTeleporter : Teleporter
|
|
{
|
|
private ConditionFlag m_Flags;
|
|
|
|
[Constructible]
|
|
public ConditionTeleporter()
|
|
{
|
|
}
|
|
|
|
public ConditionTeleporter(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool DenyMounted
|
|
{
|
|
get => GetFlag(ConditionFlag.DenyMounted);
|
|
set
|
|
{
|
|
SetFlag(ConditionFlag.DenyMounted, value);
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool DenyFollowers
|
|
{
|
|
get => GetFlag(ConditionFlag.DenyFollowers);
|
|
set
|
|
{
|
|
SetFlag(ConditionFlag.DenyFollowers, value);
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool DenyPackContents
|
|
{
|
|
get => GetFlag(ConditionFlag.DenyPackContents);
|
|
set
|
|
{
|
|
SetFlag(ConditionFlag.DenyPackContents, value);
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool DenyHolding
|
|
{
|
|
get => GetFlag(ConditionFlag.DenyHolding);
|
|
set
|
|
{
|
|
SetFlag(ConditionFlag.DenyHolding, value);
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool DenyEquipment
|
|
{
|
|
get => GetFlag(ConditionFlag.DenyEquipment);
|
|
set
|
|
{
|
|
SetFlag(ConditionFlag.DenyEquipment, value);
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool DenyTransformed
|
|
{
|
|
get => GetFlag(ConditionFlag.DenyTransformed);
|
|
set
|
|
{
|
|
SetFlag(ConditionFlag.DenyTransformed, value);
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool StaffOnly
|
|
{
|
|
get => GetFlag(ConditionFlag.StaffOnly);
|
|
set
|
|
{
|
|
SetFlag(ConditionFlag.StaffOnly, value);
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool DenyPackEthereals
|
|
{
|
|
get => GetFlag(ConditionFlag.DenyPackEthereals);
|
|
set
|
|
{
|
|
SetFlag(ConditionFlag.DenyPackEthereals, value);
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool DeadOnly
|
|
{
|
|
get => GetFlag(ConditionFlag.DeadOnly);
|
|
set
|
|
{
|
|
SetFlag(ConditionFlag.DeadOnly, value);
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public override bool CanTeleport(Mobile m)
|
|
{
|
|
if (!base.CanTeleport(m))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.StaffOnly) && m.AccessLevel < AccessLevel.Counselor)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyMounted) && m.Mounted)
|
|
{
|
|
m.SendLocalizedMessage(1077252); // You must dismount before proceeding.
|
|
return false;
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyFollowers) &&
|
|
(m.Followers != 0 || m is PlayerMobile mobile && mobile.AutoStabled.Count != 0))
|
|
{
|
|
m.SendLocalizedMessage(1077250); // No pets permitted beyond this point.
|
|
return false;
|
|
}
|
|
|
|
var pack = m.Backpack;
|
|
|
|
if (pack != null)
|
|
{
|
|
if (GetFlag(ConditionFlag.DenyPackContents) && pack.TotalItems != 0)
|
|
{
|
|
m.SendMessage("You must empty your backpack before proceeding.");
|
|
return false;
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyPackEthereals) &&
|
|
pack.FindItemByType(new[] { typeof(EtherealMount), typeof(BaseImprisonedMobile) }) != null)
|
|
{
|
|
m.SendMessage("You must empty your backpack of ethereal mounts before proceeding.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyHolding) && m.Holding != null)
|
|
{
|
|
m.SendMessage("You must let go of what you are holding before proceeding.");
|
|
return false;
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyEquipment))
|
|
{
|
|
foreach (var item in m.Items)
|
|
{
|
|
switch (item.Layer)
|
|
{
|
|
case Layer.Hair:
|
|
case Layer.FacialHair:
|
|
case Layer.Backpack:
|
|
case Layer.Mount:
|
|
case Layer.Bank:
|
|
{
|
|
continue; // ignore
|
|
}
|
|
default:
|
|
{
|
|
m.SendMessage("You must remove all of your equipment before proceeding.");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyTransformed) && m.IsBodyMod)
|
|
{
|
|
m.SendMessage("You cannot go there in this form.");
|
|
return false;
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DeadOnly) && m.Alive)
|
|
{
|
|
m.SendLocalizedMessage(1060014); // Only the dead may pass.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
using var props = new ValueStringBuilder(stackalloc char[128]);
|
|
|
|
if (GetFlag(ConditionFlag.DenyMounted))
|
|
{
|
|
props.Append("<BR>Deny Mounted");
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyFollowers))
|
|
{
|
|
props.Append("<BR>Deny Followers");
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyPackContents))
|
|
{
|
|
props.Append("<BR>Deny Pack Contents");
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyPackEthereals))
|
|
{
|
|
props.Append("<BR>Deny Pack Ethereals");
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyHolding))
|
|
{
|
|
props.Append("<BR>Deny Holding");
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyEquipment))
|
|
{
|
|
props.Append("<BR>Deny Equipment");
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DenyTransformed))
|
|
{
|
|
props.Append("<BR>Deny Transformed");
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.StaffOnly))
|
|
{
|
|
props.Append("<BR>Staff Only");
|
|
}
|
|
|
|
if (GetFlag(ConditionFlag.DeadOnly))
|
|
{
|
|
props.Append("<BR>Dead Only");
|
|
}
|
|
|
|
if (props.Length != 0)
|
|
{
|
|
props.Remove(0, 4);
|
|
list.Add(props.ToString());
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
writer.Write((int)m_Flags);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
m_Flags = (ConditionFlag)reader.ReadInt();
|
|
}
|
|
|
|
protected bool GetFlag(ConditionFlag flag) => (m_Flags & flag) != 0;
|
|
|
|
protected void SetFlag(ConditionFlag flag, bool value)
|
|
{
|
|
if (value)
|
|
{
|
|
m_Flags |= flag;
|
|
}
|
|
else
|
|
{
|
|
m_Flags &= ~flag;
|
|
}
|
|
}
|
|
|
|
[Flags]
|
|
protected enum ConditionFlag
|
|
{
|
|
None = 0x000,
|
|
DenyMounted = 0x001,
|
|
DenyFollowers = 0x002,
|
|
DenyPackContents = 0x004,
|
|
DenyHolding = 0x008,
|
|
DenyEquipment = 0x010,
|
|
DenyTransformed = 0x020,
|
|
StaffOnly = 0x040,
|
|
DenyPackEthereals = 0x080,
|
|
DeadOnly = 0x100
|
|
}
|
|
}
|
|
}
|