ModernUO/Projects/UOContent/Items/Skill Items/Fishing/FishingPole.cs
2020-09-18 18:41:26 -07:00

77 lines
1.9 KiB
C#

using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.Harvest;
using Server.Network;
namespace Server.Items
{
public class FishingPole : Item
{
[Constructible]
public FishingPole() : base(0x0DC0)
{
Layer = Layer.TwoHanded;
Weight = 8.0;
}
public FishingPole(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
var loc = GetWorldLocation();
if (!from.InLOS(loc) || !from.InRange(loc, 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1019045); // I can't reach that
}
else
{
Fishing.System.BeginHarvesting(from, this);
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
BaseHarvestTool.AddContextMenuEntries(from, this, list, Fishing.System);
}
public override bool CheckConflictingLayer(Mobile m, Item item, Layer layer)
{
if (base.CheckConflictingLayer(m, item, layer))
{
return true;
}
if (layer == Layer.OneHanded)
{
m.SendLocalizedMessage(500214); // You already have something in both hands.
return true;
}
return false;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (version < 1 && Layer == Layer.OneHanded)
{
Layer = Layer.TwoHanded;
}
}
}
}