- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
276 lines
7.5 KiB
C#
276 lines
7.5 KiB
C#
using System;
|
|
using Server.Engines.Craft;
|
|
using Server.Factions;
|
|
using Server.Mobiles;
|
|
using Server.Regions;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class RepairDeed : Item
|
|
{
|
|
public enum RepairSkillType
|
|
{
|
|
Smithing,
|
|
Tailoring,
|
|
Tinkering,
|
|
Carpentry,
|
|
Fletching
|
|
}
|
|
|
|
private Mobile m_Crafter;
|
|
|
|
private RepairSkillType m_Skill;
|
|
private double m_SkillLevel;
|
|
|
|
[Constructible]
|
|
public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) : this(
|
|
skill,
|
|
level,
|
|
null,
|
|
normalizeLevel
|
|
)
|
|
{
|
|
}
|
|
|
|
[Constructible]
|
|
public RepairDeed(
|
|
RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
|
|
Mobile crafter = null, bool normalizeLevel = true
|
|
) : base(0x14F0)
|
|
{
|
|
if (normalizeLevel)
|
|
{
|
|
SkillLevel = (int)(level / 10) * 10;
|
|
}
|
|
else
|
|
{
|
|
SkillLevel = level;
|
|
}
|
|
|
|
m_Skill = skill;
|
|
m_Crafter = crafter;
|
|
Hue = 0x1BC;
|
|
LootType = LootType.Blessed;
|
|
}
|
|
|
|
public RepairDeed(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool DisplayLootType => false;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public RepairSkillType RepairSkill
|
|
{
|
|
get => m_Skill;
|
|
set
|
|
{
|
|
m_Skill = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public double SkillLevel
|
|
{
|
|
get => m_SkillLevel;
|
|
set
|
|
{
|
|
m_SkillLevel = Math.Clamp(value, 0, 120.0);
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Mobile Crafter
|
|
{
|
|
get => m_Crafter;
|
|
set
|
|
{
|
|
m_Crafter = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
public override void AddNameProperty(ObjectPropertyList list)
|
|
{
|
|
list.Add(
|
|
1061133,
|
|
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"
|
|
); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
|
|
}
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
if (m_Crafter != null)
|
|
{
|
|
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
|
|
}
|
|
|
|
// On OSI it says it's exceptional. Intentional difference.
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
if (Deleted || !from.CanSee(this))
|
|
{
|
|
return;
|
|
}
|
|
|
|
LabelTo(
|
|
from,
|
|
1061133,
|
|
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"
|
|
); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
|
|
|
|
if (m_Crafter != null)
|
|
{
|
|
LabelTo(from, 1050043, m_Crafter.Name); // crafted by ~1_NAME~
|
|
}
|
|
}
|
|
|
|
private static TextDefinition GetSkillTitle(double skillLevel)
|
|
{
|
|
var skill = (int)(skillLevel / 10);
|
|
|
|
if (skill >= 11)
|
|
{
|
|
return 1062008 + skill - 11;
|
|
}
|
|
|
|
if (skill >= 5)
|
|
{
|
|
return 1061123 + skill - 5;
|
|
}
|
|
|
|
return skill switch
|
|
{
|
|
4 => "a Novice",
|
|
3 => "a Neophyte",
|
|
_ => "a Newbie"
|
|
};
|
|
}
|
|
|
|
public static RepairSkillType GetTypeFor(CraftSystem s)
|
|
{
|
|
for (var i = 0; i < RepairSkillInfo.Table.Length; i++)
|
|
{
|
|
if (RepairSkillInfo.Table[i].System == s)
|
|
{
|
|
return (RepairSkillType)i;
|
|
}
|
|
}
|
|
|
|
return RepairSkillType.Smithing;
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (Check(from))
|
|
{
|
|
Repair.Do(from, RepairSkillInfo.GetInfo(m_Skill).System, this);
|
|
}
|
|
}
|
|
|
|
public bool Check(Mobile from)
|
|
{
|
|
if (!IsChildOf(from.Backpack))
|
|
{
|
|
from.SendLocalizedMessage(1047012); // The contract must be in your backpack to use it.
|
|
}
|
|
else if (!VerifyRegion(from))
|
|
{
|
|
TextDefinition.SendMessageTo(from, RepairSkillInfo.GetInfo(m_Skill).NotNearbyMessage);
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool VerifyRegion(Mobile m) => m.Region.IsPartOf<TownRegion>() &&
|
|
Faction.IsNearType(m, RepairSkillInfo.GetInfo(m_Skill).NearbyTypes, 6);
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
writer.Write((int)m_Skill);
|
|
writer.Write(m_SkillLevel);
|
|
writer.Write(m_Crafter);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 0:
|
|
{
|
|
m_Skill = (RepairSkillType)reader.ReadInt();
|
|
m_SkillLevel = reader.ReadDouble();
|
|
m_Crafter = reader.ReadEntity<Mobile>();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private class RepairSkillInfo
|
|
{
|
|
public RepairSkillInfo(
|
|
CraftSystem system, Type[] nearbyTypes, TextDefinition notNearbyMessage,
|
|
TextDefinition name
|
|
)
|
|
{
|
|
System = system;
|
|
NearbyTypes = nearbyTypes;
|
|
NotNearbyMessage = notNearbyMessage;
|
|
Name = name;
|
|
}
|
|
|
|
public RepairSkillInfo(CraftSystem system, Type nearbyType, TextDefinition notNearbyMessage, TextDefinition name)
|
|
: this(system, new[] { nearbyType }, notNearbyMessage, name)
|
|
{
|
|
}
|
|
|
|
public TextDefinition NotNearbyMessage { get; }
|
|
|
|
public TextDefinition Name { get; }
|
|
|
|
public CraftSystem System { get; }
|
|
|
|
public Type[] NearbyTypes { get; }
|
|
|
|
public static RepairSkillInfo[] Table { get; } =
|
|
{
|
|
new(DefBlacksmithy.CraftSystem, typeof(Blacksmith), 1047013, 1023015),
|
|
new(DefTailoring.CraftSystem, typeof(Tailor), 1061132, 1022981),
|
|
new(DefTinkering.CraftSystem, typeof(Tinker), 1061166, 1022983),
|
|
new(DefCarpentry.CraftSystem, typeof(Carpenter), 1061135, 1060774),
|
|
new(DefBowFletching.CraftSystem, typeof(Bowyer), 1061134, 1023005)
|
|
};
|
|
|
|
public static RepairSkillInfo GetInfo(RepairSkillType type)
|
|
{
|
|
var v = (int)type;
|
|
|
|
if (v < 0 || v >= Table.Length)
|
|
{
|
|
v = 0;
|
|
}
|
|
|
|
return Table[v];
|
|
}
|
|
}
|
|
}
|
|
}
|