ModernUO/Projects/UOContent/Items/Skill Items/Misc/RepairDeed.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

276 lines
7.5 KiB
C#

using System;
using Server.Engines.Craft;
using Server.Factions;
using Server.Mobiles;
using Server.Regions;
namespace Server.Items
{
public class RepairDeed : Item
{
public enum RepairSkillType
{
Smithing,
Tailoring,
Tinkering,
Carpentry,
Fletching
}
private Mobile m_Crafter;
private RepairSkillType m_Skill;
private double m_SkillLevel;
[Constructible]
public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) : this(
skill,
level,
null,
normalizeLevel
)
{
}
[Constructible]
public RepairDeed(
RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
Mobile crafter = null, bool normalizeLevel = true
) : base(0x14F0)
{
if (normalizeLevel)
{
SkillLevel = (int)(level / 10) * 10;
}
else
{
SkillLevel = level;
}
m_Skill = skill;
m_Crafter = crafter;
Hue = 0x1BC;
LootType = LootType.Blessed;
}
public RepairDeed(Serial serial) : base(serial)
{
}
public override bool DisplayLootType => false;
[CommandProperty(AccessLevel.GameMaster)]
public RepairSkillType RepairSkill
{
get => m_Skill;
set
{
m_Skill = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double SkillLevel
{
get => m_SkillLevel;
set
{
m_SkillLevel = Math.Clamp(value, 0, 120.0);
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get => m_Crafter;
set
{
m_Crafter = value;
InvalidateProperties();
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
list.Add(
1061133,
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"
); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Crafter != null)
{
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
}
// On OSI it says it's exceptional. Intentional difference.
}
public override void OnSingleClick(Mobile from)
{
if (Deleted || !from.CanSee(this))
{
return;
}
LabelTo(
from,
1061133,
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"
); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
if (m_Crafter != null)
{
LabelTo(from, 1050043, m_Crafter.Name); // crafted by ~1_NAME~
}
}
private static TextDefinition GetSkillTitle(double skillLevel)
{
var skill = (int)(skillLevel / 10);
if (skill >= 11)
{
return 1062008 + skill - 11;
}
if (skill >= 5)
{
return 1061123 + skill - 5;
}
return skill switch
{
4 => "a Novice",
3 => "a Neophyte",
_ => "a Newbie"
};
}
public static RepairSkillType GetTypeFor(CraftSystem s)
{
for (var i = 0; i < RepairSkillInfo.Table.Length; i++)
{
if (RepairSkillInfo.Table[i].System == s)
{
return (RepairSkillType)i;
}
}
return RepairSkillType.Smithing;
}
public override void OnDoubleClick(Mobile from)
{
if (Check(from))
{
Repair.Do(from, RepairSkillInfo.GetInfo(m_Skill).System, this);
}
}
public bool Check(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1047012); // The contract must be in your backpack to use it.
}
else if (!VerifyRegion(from))
{
TextDefinition.SendMessageTo(from, RepairSkillInfo.GetInfo(m_Skill).NotNearbyMessage);
}
else
{
return true;
}
return false;
}
public bool VerifyRegion(Mobile m) => m.Region.IsPartOf<TownRegion>() &&
Faction.IsNearType(m, RepairSkillInfo.GetInfo(m_Skill).NearbyTypes, 6);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)m_Skill);
writer.Write(m_SkillLevel);
writer.Write(m_Crafter);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Skill = (RepairSkillType)reader.ReadInt();
m_SkillLevel = reader.ReadDouble();
m_Crafter = reader.ReadEntity<Mobile>();
break;
}
}
}
private class RepairSkillInfo
{
public RepairSkillInfo(
CraftSystem system, Type[] nearbyTypes, TextDefinition notNearbyMessage,
TextDefinition name
)
{
System = system;
NearbyTypes = nearbyTypes;
NotNearbyMessage = notNearbyMessage;
Name = name;
}
public RepairSkillInfo(CraftSystem system, Type nearbyType, TextDefinition notNearbyMessage, TextDefinition name)
: this(system, new[] { nearbyType }, notNearbyMessage, name)
{
}
public TextDefinition NotNearbyMessage { get; }
public TextDefinition Name { get; }
public CraftSystem System { get; }
public Type[] NearbyTypes { get; }
public static RepairSkillInfo[] Table { get; } =
{
new(DefBlacksmithy.CraftSystem, typeof(Blacksmith), 1047013, 1023015),
new(DefTailoring.CraftSystem, typeof(Tailor), 1061132, 1022981),
new(DefTinkering.CraftSystem, typeof(Tinker), 1061166, 1022983),
new(DefCarpentry.CraftSystem, typeof(Carpenter), 1061135, 1060774),
new(DefBowFletching.CraftSystem, typeof(Bowyer), 1061134, 1023005)
};
public static RepairSkillInfo GetInfo(RepairSkillType type)
{
var v = (int)type;
if (v < 0 || v >= Table.Length)
{
v = 0;
}
return Table[v];
}
}
}
}