ModernUO/Projects/UOContent/Items/Special/AoS Promotional/LuckyNecklace.cs
2020-08-27 18:30:38 -07:00

34 lines
860 B
C#

namespace Server.Items
{
public class LuckyNecklace : BaseJewel
{
[Constructible]
public LuckyNecklace()
: base(0x1088, Layer.Neck)
{
Attributes.Luck = 200;
LootType = LootType.Blessed;
}
public LuckyNecklace(Serial serial) : base(serial)
{
}
public override int Hue => 1150;
public override int LabelNumber => 1075239; // Lucky Necklace 1075239
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
}
}
}