ModernUO/Projects/UOContent/Items/Special/House Raffle/HouseRaffleRegion.cs

69 lines
1.7 KiB
C#

using System.Linq;
using Server.Items;
using Server.Spells.Sixth;
using Server.Targeting;
namespace Server.Regions
{
public class HouseRaffleRegion : BaseRegion
{
private readonly HouseRaffleStone m_Stone;
public HouseRaffleRegion(HouseRaffleStone stone)
: base(null, stone.PlotFacet, DefaultPriority, stone.PlotBounds) =>
m_Stone = stone;
public override bool AllowHousing(Mobile from, Point3D p)
{
if (m_Stone == null)
{
return false;
}
if (m_Stone.IsExpired)
{
return true;
}
if (m_Stone.Deed == null)
{
return false;
}
var pack = from.Backpack;
if (pack != null && ContainsDeed(pack))
{
return true;
}
var bank = from.FindBankNoCreate();
return bank != null && ContainsDeed(bank);
}
private bool ContainsDeed(Container cont)
{
foreach (var deed in cont.FindItemsByType<HouseRaffleDeed>())
{
if (deed == m_Stone.Deed)
{
return true;
}
}
return false;
}
public override bool OnTarget(Mobile m, Target t, object o)
{
if (m.Spell is MarkSpell && m.AccessLevel == AccessLevel.Player)
{
m.SendLocalizedMessage(501800); // You cannot mark an object at that location.
return false;
}
return base.OnTarget(m, t, o);
}
}
}