### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.
## Changes to the Timer API:
```cs
public class Timer
{
// Creates a timer that will be returned to the pool once execution stops.
public static void StartTimer(Action callback);
public static void StartTimer(TimeSpan delay, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
public static void StartTimer(TimeSpan interval, int count, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);
// Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
// If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
public static void StartTimer(Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
// If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
public static DelayCallTimer DelayCall(Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}
public struct TimerExecutionToken
{
public bool Running { get; }
public int Index { get; }
public int RemainingCount { get; }
public DateTime Next { get; }
}
```
## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!
## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)
## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.
If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
597 lines
17 KiB
C#
597 lines
17 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Network;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class PlagueBeastOrgan : PlagueBeastInnard
|
|
{
|
|
private bool _opening;
|
|
|
|
public PlagueBeastOrgan(int itemID = 1, int hue = 0) : base(itemID, hue)
|
|
{
|
|
Components = new List<PlagueBeastComponent>();
|
|
Opened = false;
|
|
Movable = false;
|
|
Visible = itemID <= 1;
|
|
|
|
Timer.StartTimer(Initialize);
|
|
}
|
|
|
|
public PlagueBeastOrgan(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public virtual bool IsCuttable => false;
|
|
|
|
public List<PlagueBeastComponent> Components { get; private set; }
|
|
|
|
public int BrainHue { get; set; }
|
|
|
|
public bool Opened { get; set; }
|
|
|
|
public virtual void Initialize()
|
|
{
|
|
}
|
|
|
|
public void AddComponent(PlagueBeastComponent c, int x, int y)
|
|
{
|
|
if (Parent is Container pack)
|
|
{
|
|
pack.DropItem(c);
|
|
}
|
|
|
|
c.Organ = this;
|
|
c.Location = new Point3D(X + x, Y + y, Z);
|
|
c.Map = Map;
|
|
|
|
Components.Add(c);
|
|
}
|
|
|
|
public override bool Scissor(Mobile from, Scissors scissors)
|
|
{
|
|
if (IsCuttable && IsAccessibleTo(from))
|
|
{
|
|
if (!Opened && !_opening)
|
|
{
|
|
_opening = true;
|
|
void Open()
|
|
{
|
|
_opening = false;
|
|
if (!Deleted)
|
|
{
|
|
FinishOpening(from);
|
|
}
|
|
}
|
|
|
|
Timer.StartTimer(TimeSpan.FromSeconds(3), Open);
|
|
|
|
scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071897); // You carefully cut into the organ.
|
|
return true;
|
|
}
|
|
|
|
scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071898); // You have already cut this organ open.
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public virtual bool OnLifted(Mobile from, PlagueBeastComponent c) => c.IsGland || c.IsBrain;
|
|
|
|
public virtual bool OnDropped(Mobile from, Item item, PlagueBeastComponent to) => false;
|
|
|
|
public virtual void FinishOpening(Mobile from)
|
|
{
|
|
Opened = true;
|
|
Owner?.PlaySound(0x50);
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
|
|
writer.Write(Components);
|
|
writer.Write(BrainHue);
|
|
writer.Write(Opened);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadEncodedInt();
|
|
|
|
Components = reader.ReadEntityList<PlagueBeastComponent>();
|
|
BrainHue = reader.ReadInt();
|
|
Opened = reader.ReadBool();
|
|
}
|
|
}
|
|
|
|
public class PlagueBeastMaidenOrgan : PlagueBeastOrgan
|
|
{
|
|
public PlagueBeastMaidenOrgan() : base(0x124D)
|
|
{
|
|
}
|
|
|
|
public PlagueBeastMaidenOrgan(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (!Opened)
|
|
{
|
|
FinishOpening(from);
|
|
}
|
|
}
|
|
|
|
public override void FinishOpening(Mobile from)
|
|
{
|
|
ItemID = 0x1249;
|
|
|
|
Owner?.PlaySound(0x187);
|
|
|
|
AddComponent(new PlagueBeastComponent(0x1D0D, 0x0), 22, 3);
|
|
AddComponent(new PlagueBeastComponent(0x1D12, 0x0), 15, 18);
|
|
AddComponent(new PlagueBeastComponent(0x1DA3, 0x21), 26, 46);
|
|
|
|
if (BrainHue > 0)
|
|
{
|
|
AddComponent(new PlagueBeastComponent(0x1CF0, BrainHue, true), 22, 29);
|
|
}
|
|
|
|
Opened = true;
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
|
|
public class PlagueBeastRockOrgan : PlagueBeastOrgan
|
|
{
|
|
public PlagueBeastRockOrgan() : base(0x177A, 0x60)
|
|
{
|
|
}
|
|
|
|
public PlagueBeastRockOrgan(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool IsCuttable => true;
|
|
|
|
public override void Carve(Mobile from, Item with)
|
|
{
|
|
if (IsAccessibleTo(from))
|
|
{
|
|
with.PublicOverheadMessage(
|
|
MessageType.Regular,
|
|
0x3B2,
|
|
1071896 // This is too crude an implement for such a procedure.
|
|
);
|
|
}
|
|
}
|
|
|
|
public override bool OnLifted(Mobile from, PlagueBeastComponent c)
|
|
{
|
|
base.OnLifted(from, c);
|
|
|
|
if (c.IsBrain)
|
|
{
|
|
AddComponent(new PlagueBeastBlood(), -7, 24);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void FinishOpening(Mobile from)
|
|
{
|
|
base.FinishOpening(from);
|
|
|
|
AddComponent(new PlagueBeastComponent(0x1775, 0x60), 3, 5);
|
|
AddComponent(new PlagueBeastComponent(0x1777, 0x1), 10, 14);
|
|
|
|
if (BrainHue > 0)
|
|
{
|
|
AddComponent(new PlagueBeastComponent(0x1CF0, BrainHue, true), 1, 24); // 22, 29
|
|
}
|
|
else
|
|
{
|
|
AddComponent(new PlagueBeastBlood(), -7, 24);
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
|
|
public class PlagueBeastRubbleOrgan : PlagueBeastOrgan
|
|
{
|
|
private static readonly int[] m_Hues =
|
|
{
|
|
0xD, 0x17, 0x2B, 0x42, 0x54, 0x5D
|
|
};
|
|
|
|
private int m_Veins;
|
|
|
|
public PlagueBeastRubbleOrgan() => m_Veins = 3;
|
|
|
|
public PlagueBeastRubbleOrgan(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
Hue = m_Hues.RandomElement();
|
|
|
|
AddComponent(new PlagueBeastComponent(0x3BB, Hue), 0, 0);
|
|
AddComponent(new PlagueBeastComponent(0x3BA, Hue), 4, 6);
|
|
AddComponent(new PlagueBeastComponent(0x3BA, Hue), -6, 17);
|
|
|
|
var v = Utility.Random(4);
|
|
|
|
AddComponent(new PlagueBeastVein(0x1B1B, v == 0 ? Hue : RandomHue(Hue)), -23, -3);
|
|
AddComponent(new PlagueBeastVein(0x1B1C, v == 1 ? Hue : RandomHue(Hue)), 19, 4);
|
|
AddComponent(new PlagueBeastVein(0x1B1B, v == 2 ? Hue : RandomHue(Hue)), 21, 27);
|
|
AddComponent(new PlagueBeastVein(0x1B1B, v == 3 ? Hue : RandomHue(Hue)), 10, 40);
|
|
}
|
|
|
|
public override bool OnLifted(Mobile from, PlagueBeastComponent c)
|
|
{
|
|
if (c.IsBrain)
|
|
{
|
|
AddComponent(new PlagueBeastBlood(), -13, 25);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void FinishOpening(Mobile from)
|
|
{
|
|
AddComponent(new PlagueBeastComponent(0x1777, 0x1), 5, 14);
|
|
|
|
if (BrainHue > 0)
|
|
{
|
|
AddComponent(new PlagueBeastComponent(0x1CF0, BrainHue, true), -5, 22);
|
|
}
|
|
else
|
|
{
|
|
AddComponent(new PlagueBeastBlood(), -13, 25);
|
|
}
|
|
|
|
Opened = true;
|
|
}
|
|
|
|
private static int RandomHue(int exclude)
|
|
{
|
|
for (var i = 0; i < 20; i++)
|
|
{
|
|
var hue = m_Hues.RandomElement();
|
|
|
|
if (hue != exclude)
|
|
{
|
|
return hue;
|
|
}
|
|
}
|
|
|
|
return 0xD;
|
|
}
|
|
|
|
public virtual void OnVeinCut(Mobile from, PlagueBeastVein vein)
|
|
{
|
|
if (vein.Hue != Hue)
|
|
{
|
|
if (!Opened && m_Veins > 0 && --m_Veins == 0)
|
|
{
|
|
FinishOpening(from);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.LocalOverheadMessage(
|
|
MessageType.Regular,
|
|
0x3B2,
|
|
1071901 // * As you cut the vein, a cloud of poison is expelled from the plague beast's organ, and the plague beast dissolves into a puddle of goo *
|
|
);
|
|
from.ApplyPoison(from, Poison.Greater);
|
|
from.PlaySound(0x22F);
|
|
|
|
if (Owner != null)
|
|
{
|
|
Owner.Unfreeze();
|
|
Owner.Kill();
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
|
|
writer.Write(m_Veins);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadEncodedInt();
|
|
|
|
m_Veins = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class PlagueBeastBackupOrgan : PlagueBeastOrgan
|
|
{
|
|
private Item m_Gland;
|
|
|
|
public PlagueBeastBackupOrgan() : base(0x1362, 0x6)
|
|
{
|
|
}
|
|
|
|
public PlagueBeastBackupOrgan(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool IsCuttable => true;
|
|
|
|
public override void Initialize()
|
|
{
|
|
AddComponent(new PlagueBeastComponent(0x1B1B, 0x42), 16, 39);
|
|
AddComponent(new PlagueBeastComponent(0x1B1B, 0x42), 39, 49);
|
|
AddComponent(new PlagueBeastComponent(0x1B1B, 0x42), 39, 48);
|
|
AddComponent(new PlagueBeastComponent(0x1B1B, 0x42), 44, 42);
|
|
AddComponent(new PlagueBeastComponent(0x1CF2, 0x42), 20, 34);
|
|
AddComponent(new PlagueBeastComponent(0x135F, 0x42), 47, 58);
|
|
AddComponent(new PlagueBeastComponent(0x1360, 0x42), 70, 68);
|
|
}
|
|
|
|
public override void Carve(Mobile from, Item with)
|
|
{
|
|
if (IsAccessibleTo(from))
|
|
{
|
|
with.PublicOverheadMessage(
|
|
MessageType.Regular,
|
|
0x3B2,
|
|
1071896 // This is too crude an implement for such a procedure.
|
|
);
|
|
}
|
|
}
|
|
|
|
public override bool OnLifted(Mobile from, PlagueBeastComponent c)
|
|
{
|
|
if (c.IsBrain)
|
|
{
|
|
AddComponent(new PlagueBeastBlood(), 47, 72);
|
|
return true;
|
|
}
|
|
|
|
if (c.IsGland)
|
|
{
|
|
m_Gland = null;
|
|
return true;
|
|
}
|
|
|
|
return c.IsGland;
|
|
}
|
|
|
|
public override bool OnDropped(Mobile from, Item item, PlagueBeastComponent to)
|
|
{
|
|
if (to.Hue == 0x1 && m_Gland == null && item is PlagueBeastGland)
|
|
{
|
|
m_Gland = item;
|
|
Timer.StartTimer(TimeSpan.FromSeconds(3), FinishHealing);
|
|
from.SendAsciiMessage(0x3B2, "* You place the healthy gland inside the organ sac *");
|
|
item.Movable = false;
|
|
|
|
Owner?.PlaySound(0x20);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void FinishOpening(Mobile from)
|
|
{
|
|
base.FinishOpening(from);
|
|
|
|
AddComponent(new PlagueBeastComponent(0x1363, 0xF), -3, 3);
|
|
AddComponent(new PlagueBeastComponent(0x1365, 0x1), -3, 10);
|
|
|
|
m_Gland = new PlagueBeastComponent(0x1CEF, 0x3F, true);
|
|
AddComponent((PlagueBeastComponent)m_Gland, -4, 16);
|
|
}
|
|
|
|
public void FinishHealing()
|
|
{
|
|
for (var i = 0; i < 7 && i < Components.Count; i++)
|
|
{
|
|
Components[i].Hue = 0x6;
|
|
}
|
|
|
|
Timer.StartTimer(TimeSpan.FromSeconds(2), OpenOrgan);
|
|
}
|
|
|
|
public void OpenOrgan()
|
|
{
|
|
AddComponent(new PlagueBeastComponent(0x1367, 0xF), 55, 61);
|
|
AddComponent(new PlagueBeastComponent(0x1366, 0x1), 57, 66);
|
|
|
|
if (BrainHue > 0)
|
|
{
|
|
AddComponent(new PlagueBeastComponent(0x1CF0, BrainHue, true), 55, 69);
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
|
|
writer.Write(m_Gland);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadEncodedInt();
|
|
|
|
m_Gland = reader.ReadEntity<Item>();
|
|
}
|
|
}
|
|
|
|
public class PlagueBeastMainOrgan : PlagueBeastOrgan
|
|
{
|
|
private int m_Brains;
|
|
|
|
public PlagueBeastMainOrgan() => m_Brains = 0;
|
|
|
|
public PlagueBeastMainOrgan(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public bool Complete => m_Brains >= 4;
|
|
|
|
public override void Initialize()
|
|
{
|
|
// receptacles
|
|
AddComponent(new PlagueBeastComponent(0x1B1B, 0x42), -36, -2);
|
|
AddComponent(new PlagueBeastComponent(0x1FB3, 0x42), -42, 0);
|
|
AddComponent(new PlagueBeastComponent(0x9DF, 0x42), -53, -7);
|
|
|
|
AddComponent(new PlagueBeastComponent(0x1B1C, 0x54), 29, 9);
|
|
AddComponent(new PlagueBeastComponent(0x1D06, 0x54), 18, -2);
|
|
AddComponent(new PlagueBeastComponent(0x9DF, 0x54), 36, -1);
|
|
|
|
AddComponent(new PlagueBeastComponent(0x1D10, 0x2B), -36, 47);
|
|
AddComponent(new PlagueBeastComponent(0x1B1C, 0x2B), -24, 62);
|
|
AddComponent(new PlagueBeastComponent(0x9DF, 0x2B), -41, 74);
|
|
|
|
AddComponent(new PlagueBeastComponent(0x1B1B, 0x60), 39, 56);
|
|
AddComponent(new PlagueBeastComponent(0x1FB4, 0x60), 34, 52);
|
|
AddComponent(new PlagueBeastComponent(0x9DF, 0x60), 45, 71);
|
|
|
|
// main part
|
|
AddComponent(new PlagueBeastComponent(0x1351, 0x15), 23, 0);
|
|
AddComponent(new PlagueBeastComponent(0x134F, 0x15), -22, 0);
|
|
AddComponent(new PlagueBeastComponent(0x1350, 0x15), 0, 0);
|
|
}
|
|
|
|
public override bool OnLifted(Mobile from, PlagueBeastComponent c)
|
|
{
|
|
if (c.IsBrain)
|
|
{
|
|
m_Brains--;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool OnDropped(Mobile from, Item item, PlagueBeastComponent to)
|
|
{
|
|
if (!Opened && to.IsReceptacle && item.Hue == to.Hue)
|
|
{
|
|
to.Organ = this;
|
|
m_Brains++;
|
|
from.LocalOverheadMessage(
|
|
MessageType.Regular,
|
|
0x34,
|
|
1071913 // You place the organ in the fleshy receptacle near the core.
|
|
);
|
|
|
|
if (Owner != null)
|
|
{
|
|
Owner.PlaySound(0x1BA);
|
|
|
|
if (Owner.IsBleeding)
|
|
{
|
|
from.LocalOverheadMessage(
|
|
MessageType.Regular,
|
|
0x34,
|
|
1071922 // The plague beast is still bleeding from open wounds. You must seal any bleeding wounds before the core will open!
|
|
);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (m_Brains == 4)
|
|
{
|
|
FinishOpening(from);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void FinishOpening(Mobile from)
|
|
{
|
|
AddComponent(new PlagueBeastComponent(0x1363, 0x1), 0, 22);
|
|
AddComponent(new PlagueBeastComponent(0x1D04, 0xD), 0, 22);
|
|
|
|
if (Owner?.Backpack != null)
|
|
{
|
|
var core = new PlagueBeastMutationCore();
|
|
Owner.Backpack.AddItem(core);
|
|
core.Movable = false;
|
|
core.Cut = false;
|
|
core.X = X;
|
|
core.Y = Y + 34;
|
|
|
|
Owner.PlaySound(0x21);
|
|
Owner.PlaySound(0x166);
|
|
}
|
|
|
|
Opened = true;
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
|
|
writer.Write(m_Brains);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadEncodedInt();
|
|
|
|
m_Brains = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|