ModernUO/Projects/UOContent/Items/Traps/GiantSpikeTrap.cs
Kamron Batman 525cda5413
Cleanup & Fixes for .NET 5 (#309)
- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet

Bumps release version
2020-11-15 10:03:50 -08:00

51 lines
1.3 KiB
C#

using System;
using Server.Spells;
namespace Server.Items
{
public class GiantSpikeTrap : BaseTrap
{
[Constructible]
public GiantSpikeTrap() : base(1)
{
}
public GiantSpikeTrap(Serial serial) : base(serial)
{
}
public override bool PassivelyTriggered => true;
public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
public override int PassiveTriggerRange => 3;
public override TimeSpan ResetDelay => TimeSpan.FromSeconds(0.0);
public override void OnTrigger(Mobile from)
{
if (from.AccessLevel > AccessLevel.Player)
{
return;
}
Effects.SendLocationEffect(Location, Map, 0x1D99, 48, 2, GetEffectHue());
if (from.Alive && CheckRange(from.Location, 0))
{
SpellHelper.Damage(TimeSpan.FromTicks(1), from, from, Utility.Dice(10, 7, 0));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}