ModernUO/Projects/UOContent/Items/Wands/IDWand.cs
2020-09-18 18:41:26 -07:00

56 lines
1.2 KiB
C#

using System;
namespace Server.Items
{
public class IDWand : BaseWand
{
[Constructible]
public IDWand() : base(WandEffect.Identification, 25, 175)
{
}
public IDWand(Serial serial) : base(serial)
{
}
public override TimeSpan GetUseDelay => TimeSpan.Zero;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override bool OnWandTarget(Mobile from, object o)
{
if (o is Item item)
{
if (item is BaseWeapon weapon)
{
weapon.Identified = true;
}
else if (item is BaseArmor armor)
{
armor.Identified = true;
}
if (!Core.AOS)
{
item.OnSingleClick(from);
}
return true;
}
return false;
}
}
}