ModernUO/Projects/UOContent/Items/Weapons/Abilities/RidingSwipe.cs
Kamron Batman 178f71c6dc
chore(content): Cleans up abilities and some spell timers (#427)
- [X] Exposes Index/Count on the timer.
- [X] Cleans up abilities
- [X] Combines some spell context/info objects with their timers to reduce allocations
- [X] Fixes a bug where immolating weapon both finishes effect or stops in the wrong order due to a race condition.
2021-01-23 16:40:53 -08:00

87 lines
2.9 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Items
{
/// <summary>
/// If you are on foot, dismounts your opponent and damage the ethereal's rider or the
/// living mount(which must be healed before ridden again). If you are mounted, damages
/// and stuns the mounted opponent.
/// </summary>
public class RidingSwipe : WeaponAbility
{
public override int BaseMana => 30;
public override bool RequiresSE => true;
public override bool CheckSkills(Mobile from)
{
if (GetSkill(from, SkillName.Bushido) < 50.0)
{
// You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
from.SendLocalizedMessage(1070768, "50");
return false;
}
return base.CheckSkills(from);
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!defender.Mounted)
{
attacker.SendLocalizedMessage(1060848); // This attack only works on mounted targets
ClearCurrentAbility(attacker);
return;
}
if (!Validate(attacker) || !CheckMana(attacker, true))
{
return;
}
ClearCurrentAbility(attacker);
if (!attacker.Mounted)
{
var mount = defender.Mount as Mobile;
BaseMount.Dismount(defender);
if (mount != null) // Ethy mounts don't take damage
{
var amount = 10 + (int)(10.0 * (attacker.Skills.Bushido.Value - 50.0) / 70.0 + 5);
AOS.Damage(
mount,
null,
amount,
100,
0,
0,
0,
0
); // The mount just takes damage, there's no flagging as if it was attacking the mount directly
// TODO: Mount prevention until mount healed
}
}
else
{
var amount = 10 + (int)(10.0 * (attacker.Skills.Bushido.Value - 50.0) / 70.0 + 5);
AOS.Damage(defender, attacker, amount, 100, 0, 0, 0, 0);
if (Items.ParalyzingBlow.IsImmune(defender)) // Does it still do damage?
{
attacker.SendLocalizedMessage(1070804); // Your target resists paralysis.
defender.SendLocalizedMessage(1070813); // You resist paralysis.
}
else
{
defender.Paralyze(TimeSpan.FromSeconds(3.0));
Items.ParalyzingBlow.BeginImmunity(defender, Items.ParalyzingBlow.FreezeDelayDuration);
}
}
}
}
}