ModernUO/Projects/UOContent/Items/Weapons/Artifacts/TheTaskmaster.cs
2021-08-17 09:00:12 -07:00

31 lines
906 B
C#

namespace Server.Items
{
[Serializable(0, false)]
public partial class TheTaskmaster : WarFork
{
[Constructible]
public TheTaskmaster()
{
Hue = 0x4F8;
WeaponAttributes.HitPoisonArea = 100;
Attributes.BonusDex = 5;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 50;
}
public override int LabelNumber => 1061110; // The Taskmaster
public override int ArtifactRarity => 10;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct
)
{
phys = fire = cold = nrgy = chaos = direct = 0;
pois = 100;
}
}
}