ModernUO/Projects/UOContent/Misc/RaceDefinitions.cs
Kamron Batman b4b1b0b122
fix(core): Converts more packets and switches to Moq (#415)
- [X] Switches testing to moq for mocking
- [X] Converts race changer packets
- [X] Renames some more folders and misc cleanup
2021-01-16 22:09:05 -08:00

326 lines
10 KiB
C#

namespace Server.Misc
{
public static class RaceDefinitions
{
public static void Configure()
{
/* Here we configure all races. Some notes:
*
* 1) The first 32 races are reserved for core use.
* 2) Race 0x7F is reserved for core use.
* 3) Race 0xFF is reserved for core use.
* 4) Changing or removing any predefined races may cause server instability.
*/
RegisterRace(new Human(0, 0));
RegisterRace(new Elf(1, 1));
RegisterRace(new Gargoyle(2, 2));
}
public static void RegisterRace(Race race)
{
Race.Races[race.RaceIndex] = race;
Race.AllRaces.Add(race);
}
private class Human : Race
{
public Human(int raceID, int raceIndex)
: base(raceID, raceIndex, "Human", "Humans", 400, 401, 402, 403, Expansion.None)
{
}
public override bool ValidateHair(bool female, int itemID)
{
if (itemID == 0)
{
return true;
}
if (female && itemID == 0x2048 || !female && itemID == 0x2046)
{
return false; // Buns & Receding Hair
}
if (itemID >= 0x203B && itemID <= 0x203D)
{
return true;
}
if (itemID >= 0x2044 && itemID <= 0x204A)
{
return true;
}
return false;
}
public override int RandomHair(bool female) // Random hair doesn't include baldness
{
return Utility.Random(9) switch
{
0 => 0x203B, // Short
1 => 0x203C, // Long
2 => 0x203D, // Pony Tail
3 => 0x2044, // Mohawk
4 => 0x2045, // Pageboy
5 => 0x2047, // Afro
6 => 0x2049, // Pig tails
7 => 0x204A, // Krisna
_ => female ? 0x2046 : 0x2048
};
}
public override bool ValidateFacialHair(bool female, int itemID)
{
if (itemID == 0)
{
return true;
}
if (female)
{
return false;
}
if (itemID >= 0x203E && itemID <= 0x2041)
{
return true;
}
if (itemID >= 0x204B && itemID <= 0x204D)
{
return true;
}
return false;
}
public override int RandomFacialHair(bool female)
{
if (female)
{
return 0;
}
var rand = Utility.Random(7);
return (rand < 4 ? 0x203E : 0x2047) + rand;
}
public override int ClipSkinHue(int hue)
{
return hue switch
{
< 1002 => 1002,
> 1058 => 1058,
_ => hue
};
}
public override int RandomSkinHue() => Utility.Random(1002, 57) | 0x8000;
public override int ClipHairHue(int hue)
{
return hue switch
{
< 1102 => 1102,
> 1149 => 1149,
_ => hue
};
}
public override int RandomHairHue() => Utility.Random(1102, 48);
}
private class Elf : Race
{
private static readonly int[] m_SkinHues =
{
0x0BF, 0x24D, 0x24E, 0x24F, 0x353, 0x361, 0x367, 0x374,
0x375, 0x376, 0x381, 0x382, 0x383, 0x384, 0x385, 0x389,
0x3DE, 0x3E5, 0x3E6, 0x3E8, 0x3E9, 0x430, 0x4A7, 0x4DE,
0x51D, 0x53F, 0x579, 0x76B, 0x76C, 0x76D, 0x835, 0x903
};
private static readonly int[] m_HairHues =
{
0x034, 0x035, 0x036, 0x037, 0x038, 0x039, 0x058, 0x08E,
0x08F, 0x090, 0x091, 0x092, 0x101, 0x159, 0x15A, 0x15B,
0x15C, 0x15D, 0x15E, 0x128, 0x12F, 0x1BD, 0x1E4, 0x1F3,
0x207, 0x211, 0x239, 0x251, 0x26C, 0x2C3, 0x2C9, 0x31D,
0x31E, 0x31F, 0x320, 0x321, 0x322, 0x323, 0x324, 0x325,
0x326, 0x369, 0x386, 0x387, 0x388, 0x389, 0x38A, 0x59D,
0x6B8, 0x725, 0x853
};
public Elf(int raceID, int raceIndex)
: base(raceID, raceIndex, "Elf", "Elves", 605, 606, 607, 608, Expansion.ML)
{
}
public override bool ValidateHair(bool female, int itemID)
{
if (itemID == 0)
{
return true;
}
if (female && (itemID == 0x2FCD || itemID == 0x2FBF) || !female && (itemID == 0x2FCC || itemID == 0x2FD0))
{
return false;
}
if (itemID >= 0x2FBF && itemID <= 0x2FC2)
{
return true;
}
if (itemID >= 0x2FCC && itemID <= 0x2FD1)
{
return true;
}
return false;
}
public override int RandomHair(bool female) // Random hair doesn't include baldness
{
return Utility.Random(8) switch
{
0 => 0x2FC0, // Long Feather
1 => 0x2FC1, // Short
2 => 0x2FC2, // Mullet
3 => 0x2FCE, // Knob
4 => 0x2FCF, // Braided
5 => 0x2FD1, // Spiked
6 => female ? 0x2FCC : 0x2FBF, // Flower or Mid-long
_ => female ? 0x2FD0 : 0x2FCD
};
}
public override bool ValidateFacialHair(bool female, int itemID) => itemID == 0;
public override int RandomFacialHair(bool female) => 0;
public override int ClipSkinHue(int hue)
{
for (var i = 0; i < m_SkinHues.Length; i++)
{
if (m_SkinHues[i] == hue)
{
return hue;
}
}
return m_SkinHues[0];
}
public override int RandomSkinHue() => m_SkinHues.RandomElement() | 0x8000;
public override int ClipHairHue(int hue)
{
for (var i = 0; i < m_HairHues.Length; i++)
{
if (m_HairHues[i] == hue)
{
return hue;
}
}
return m_HairHues[0];
}
public override int RandomHairHue() => m_HairHues.RandomElement();
}
private class Gargoyle : Race
{
// Todo Finish body hues
private static readonly int[] m_BodyHues =
{
0x86DB, 0x86DC, 0x86DD, 0x86DE,
0x86DF, 0x86E0, 0x86E1, 0x86E2,
0x86E3, 0x86E4, 0x86E5, 0x86E6
// 0x, 0x, 0x, 0x, // 86E7/86E8/86E9/86EA?
// 0x, 0x, 0x, 0x, // 86EB/86EC/86ED/86EE?
// 0x86F3, 0x86DB, 0x86DC, 0x86DD
};
private static readonly int[] m_HornHues =
{
0x709, 0x70B, 0x70D, 0x70F, 0x711, 0x763,
0x765, 0x768, 0x76B, 0x6F3, 0x6F1, 0x6EF,
0x6E4, 0x6E2, 0x6E0, 0x709, 0x70B, 0x70D
};
public Gargoyle(int raceID, int raceIndex)
: base(raceID, raceIndex, "Gargoyle", "Gargoyles", 666, 667, 402, 403, Expansion.SA)
{
}
public override bool ValidateHair(bool female, int itemID)
{
if (female == false)
{
return itemID >= 0x4258 && itemID <= 0x425F;
}
return itemID == 0x4261 || itemID == 0x4262 || itemID >= 0x4273 && itemID <= 0x4275 || itemID == 0x42B0 ||
itemID == 0x42B1 || itemID == 0x42AA || itemID == 0x42AB;
}
public override int RandomHair(bool female)
{
if (Utility.Random(9) == 0)
{
return 0;
}
if (!female)
{
return 0x4258 + Utility.Random(8);
}
return Utility.Random(9) switch
{
0 => 0x4261,
1 => 0x4262,
2 => 0x4273,
3 => 0x4274,
4 => 0x4275,
5 => 0x42B0,
6 => 0x42B1,
7 => 0x42AA,
8 => 0x42AB,
_ => 0
};
}
public override bool ValidateFacialHair(bool female, int itemID) =>
!female && itemID >= 0x42AD && itemID <= 0x42B0;
public override int RandomFacialHair(bool female) =>
female ? 0 : Utility.RandomList(0, 0x42AD, 0x42AE, 0x42AF, 0x42B0);
public override int ClipSkinHue(int hue) => hue;
public override int RandomSkinHue() => m_BodyHues.RandomElement() | 0x8000;
public override int ClipHairHue(int hue)
{
for (var i = 0; i < m_HornHues.Length; i++)
{
if (m_HornHues[i] == hue)
{
return hue;
}
}
return m_HornHues[0];
}
public override int RandomHairHue() => m_HornHues.RandomElement();
}
}
}