ModernUO/Projects/UOContent/Mobiles/AI/BerserkAI.cs
Kamron Batman 67c23bf9ad
fix(AI): Fixes direction issue with NPCs (#371)
- [X] Fixes a bug with RunUO where direction is set multiple times and the run flag is not set properly.

TODO: Fix other direction/movement issues and duplicate packets.

Bumps release version
2020-12-29 22:32:10 -08:00

91 lines
2.5 KiB
C#

namespace Server.Mobiles
{
public class BerserkAI : BaseAI
{
public BerserkAI(BaseCreature m) : base(m)
{
}
public override bool DoActionWander()
{
m_Mobile.DebugSay("I have No Combatant");
if (AcquireFocusMob(m_Mobile.RangePerception, FightMode.Closest, false, true, true))
{
if (m_Mobile.Debug)
{
m_Mobile.DebugSay($"I have detected {m_Mobile.FocusMob.Name} and I will attack");
}
m_Mobile.Combatant = m_Mobile.FocusMob;
Action = ActionType.Combat;
}
else
{
base.DoActionWander();
}
return true;
}
public override bool DoActionCombat()
{
if (m_Mobile.Combatant?.Deleted != false)
{
m_Mobile.DebugSay("My combatant is deleted");
Action = ActionType.Guard;
return true;
}
if (
m_Mobile.Combatant != null &&
!WalkMobileRange(
m_Mobile.Combatant,
1,
true,
m_Mobile.RangeFight,
m_Mobile.RangeFight
)
)
{
if (m_Mobile.Debug)
{
m_Mobile.DebugSay($"I am still not in range of {m_Mobile.Combatant.Name}");
}
if ((int)m_Mobile.GetDistanceToSqrt(m_Mobile.Combatant) > m_Mobile.RangePerception + 1)
{
if (m_Mobile.Debug)
{
m_Mobile.DebugSay($"I have lost {m_Mobile.Combatant.Name}");
}
Action = ActionType.Guard;
return true;
}
}
return true;
}
public override bool DoActionGuard()
{
if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, true, true))
{
if (m_Mobile.Debug)
{
m_Mobile.DebugSay("I have detected {0}, attacking", m_Mobile.FocusMob.Name);
}
m_Mobile.Combatant = m_Mobile.FocusMob;
Action = ActionType.Combat;
}
else
{
base.DoActionGuard();
}
return true;
}
}
}