- [X] Fixes a bug with RunUO where direction is set multiple times and the run flag is not set properly. TODO: Fix other direction/movement issues and duplicate packets. Bumps release version
91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
namespace Server.Mobiles
|
|
{
|
|
public class BerserkAI : BaseAI
|
|
{
|
|
public BerserkAI(BaseCreature m) : base(m)
|
|
{
|
|
}
|
|
|
|
public override bool DoActionWander()
|
|
{
|
|
m_Mobile.DebugSay("I have No Combatant");
|
|
|
|
if (AcquireFocusMob(m_Mobile.RangePerception, FightMode.Closest, false, true, true))
|
|
{
|
|
if (m_Mobile.Debug)
|
|
{
|
|
m_Mobile.DebugSay($"I have detected {m_Mobile.FocusMob.Name} and I will attack");
|
|
}
|
|
|
|
m_Mobile.Combatant = m_Mobile.FocusMob;
|
|
Action = ActionType.Combat;
|
|
}
|
|
else
|
|
{
|
|
base.DoActionWander();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool DoActionCombat()
|
|
{
|
|
if (m_Mobile.Combatant?.Deleted != false)
|
|
{
|
|
m_Mobile.DebugSay("My combatant is deleted");
|
|
Action = ActionType.Guard;
|
|
return true;
|
|
}
|
|
|
|
if (
|
|
m_Mobile.Combatant != null &&
|
|
!WalkMobileRange(
|
|
m_Mobile.Combatant,
|
|
1,
|
|
true,
|
|
m_Mobile.RangeFight,
|
|
m_Mobile.RangeFight
|
|
)
|
|
)
|
|
{
|
|
if (m_Mobile.Debug)
|
|
{
|
|
m_Mobile.DebugSay($"I am still not in range of {m_Mobile.Combatant.Name}");
|
|
}
|
|
|
|
if ((int)m_Mobile.GetDistanceToSqrt(m_Mobile.Combatant) > m_Mobile.RangePerception + 1)
|
|
{
|
|
if (m_Mobile.Debug)
|
|
{
|
|
m_Mobile.DebugSay($"I have lost {m_Mobile.Combatant.Name}");
|
|
}
|
|
|
|
Action = ActionType.Guard;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override bool DoActionGuard()
|
|
{
|
|
if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, true, true))
|
|
{
|
|
if (m_Mobile.Debug)
|
|
{
|
|
m_Mobile.DebugSay("I have detected {0}, attacking", m_Mobile.FocusMob.Name);
|
|
}
|
|
|
|
m_Mobile.Combatant = m_Mobile.FocusMob;
|
|
Action = ActionType.Combat;
|
|
}
|
|
else
|
|
{
|
|
base.DoActionGuard();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|