ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/ForestOstard.cs
2020-08-27 18:30:38 -07:00

71 lines
1.7 KiB
C#

namespace Server.Mobiles
{
public class ForestOstard : BaseMount
{
[Constructible]
public ForestOstard(string name = "a forest ostard") : base(
name,
0xDB,
0x3EA5,
AIType.AI_Animal,
FightMode.Aggressor,
10,
1,
0.2,
0.4
)
{
Hue = Utility.RandomSlimeHue() | 0x8000;
BaseSoundID = 0x270;
SetStr(94, 170);
SetDex(56, 75);
SetInt(6, 10);
SetHits(71, 88);
SetMana(0);
SetDamage(8, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetSkill(SkillName.MagicResist, 27.1, 32.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
Fame = 450;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public ForestOstard(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ostard corpse";
public override int Meat => 3;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override PackInstinct PackInstinct => PackInstinct.Ostard;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}