ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/ScaledSwampDragon.cs
2020-08-27 18:30:38 -07:00

75 lines
2 KiB
C#

namespace Server.Mobiles
{
public class ScaledSwampDragon : BaseMount
{
[Constructible]
public ScaledSwampDragon(string name = "a swamp dragon") : base(
name,
0x31F,
0x3EBE,
AIType.AI_Melee,
FightMode.Aggressor,
10,
1,
0.2,
0.4
)
{
SetStr(201, 300);
SetDex(66, 85);
SetInt(61, 100);
SetHits(121, 180);
SetDamage(3, 4);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Anatomy, 45.1, 55.0);
SetSkill(SkillName.MagicResist, 45.1, 55.0);
SetSkill(SkillName.Tactics, 45.1, 55.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 2000;
Karma = -2000;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 93.9;
}
public ScaledSwampDragon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a swamp dragon corpse";
public override bool AutoDispel => !Controlled;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool OverrideBondingReqs() => true;
public override double GetControlChance(Mobile m, bool useBaseSkill = false) => 1.0;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}