44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
namespace Server.Mobiles
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{
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public class SeaHorse : BaseMount
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{
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[Constructible]
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public SeaHorse(string name = "a sea horse") : base(
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name,
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0x90,
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0x3EB3,
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AIType.AI_Animal,
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FightMode.Aggressor,
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10,
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1,
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0.2,
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0.4
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)
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{
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InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10);
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Skills.MagicResist.Base = 25.0 + Utility.RandomDouble() * 5.0;
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Skills.Wrestling.Base = 35.0 + Utility.RandomDouble() * 10.0;
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Skills.Tactics.Base = 30.0 + Utility.RandomDouble() * 15.0;
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}
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public SeaHorse(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a sea horse corpse";
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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