ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/SkeletalMount.cs
2020-08-27 18:30:38 -07:00

77 lines
2 KiB
C#

namespace Server.Mobiles
{
public class SkeletalMount : BaseMount
{
[Constructible]
public SkeletalMount(string name = null) : base(
name,
793,
0x3EBB,
AIType.AI_Animal,
FightMode.Aggressor,
10,
1,
0.2,
0.4
)
{
SetStr(91, 100);
SetDex(46, 55);
SetInt(46, 60);
SetHits(41, 50);
SetDamage(5, 12);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Cold, 90, 95);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 95.1, 100.0);
SetSkill(SkillName.Tactics, 50.0);
SetSkill(SkillName.Wrestling, 70.1, 80.0);
Fame = 0;
Karma = 0;
}
public SkeletalMount(Serial serial) : base(serial)
{
}
public override string CorpseName => "an undead horse corpse";
public override string DefaultName => "a skeletal steed";
public override Poison PoisonImmune => Poison.Lethal;
public override bool BleedImmune => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Tamable = false;
MinTameSkill = 0.0;
ControlSlots = 0;
break;
}
}
}
}
}