ModernUO/Projects/UOContent/Mobiles/Animals/Rodents/Rabbit.cs
2020-09-13 21:49:46 -07:00

73 lines
1.7 KiB
C#

namespace Server.Mobiles
{
public class Rabbit : BaseCreature
{
[Constructible]
public Rabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 205;
if (Utility.RandomBool())
{
Hue = Utility.RandomAnimalHue();
}
SetStr(6, 10);
SetDex(26, 38);
SetInt(6, 14);
SetHits(4, 6);
SetMana(0);
SetDamage(1);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 150;
Karma = 0;
VirtualArmor = 6;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -18.9;
}
public Rabbit(Serial serial) : base(serial)
{
}
public override string CorpseName => "a hare corpse";
public override string DefaultName => "a rabbit";
public override int Meat => 1;
public override int Hides => 1;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public override int GetAttackSound() => 0xC9;
public override int GetHurtSound() => 0xCA;
public override int GetDeathSound() => 0xCB;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}